This is list of publications relevant to this project
- oDREAMS (NSF ITEST Scale-up): (Innovative Technology Experiences for Students and Teachers) Scale-Up, NSF program, one page summary
- CT4TC (NSF CE21 Type II): Computer Science Education for the 21 Century, NSF program, one page summary
- iDREAMS (NSF ITEST): Project Summary with Results This is the NSF project that started the Scalable Game Design project.
- Informatics education: Europe cannot afford to miss the boat, Report of the joint Informatics Europe & ACM Europe Working Group on Informatics Education April 2013
- Learning Science Through Computer Games and Simulations, National Academies of Science, 2011 (summary: "There is moderate evidence that simulations motivate students’ interest in science and science learning, and less evidence about whether they support other science learning goals.")
- Expanding Evidence Approaches for Learning in a Digital World, U.S. Department of Education Office of Educational Technology, 2013
- 2010 Horizon Report - K-12 Edition: Describes emerging technologies that will likely have a significant impact on K-12 education. Lists the Scalable Game Design project as an example of how game-based learning is being used in schools.
- Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge. A 21st Century Agenda for the National Science Foundation, June 2008 lists AgentSheets as successful cyberinfrastructure in the category of Visual programming languages designed for children.
- PITAC Report, Computational Science: Ensuring America's Competitiveness, Report to the President of the United States, 2005. The ability to create models is essential to computational science. AgentSheets is a unique tool that can be used to build games and computational science models.
- Committee on Information Technology Literacy: Lawrence Snyder, A.V.A., Marcia Linn, Arnold Packer, Allen Tucker, Jeffrey Ullman, Andries Van Dam Being Fluent with Information Technology. National Academy Press, Washington, D.C., 1999. We have mapped the three levels of fluency (Intellectual capabilities, Fundamental concepts, and Contemporary skills) to game design.
- Koh, K.H., Basawapatna, A., Nickerson, H., Repenning, A. "Real Time Assessment of Computational Thinking", Proceedings of VL/HCC ‘14, IEEE Computer, Melbourne, Australia, 2014, 49-52.
- Koh, K.H., Nickerson, H., Basawapatna, A., and Repenning, A., "Early validation of Computational Thinking Pattern Analysis", Proceedings of ITICSE’ 14, ACM Press, Uppsala, Sweden, 2014.
- A. Basawapatna, A. Repenning, K. H. Koh, and M. Savignano, The Consume-Create Spectrum: Balancing Convenience and Computational Thinking in STEM Learning," presented at the Special Interest Group of Computer Science Education (SIGCSE '14), Atlanta, GA, USA., 2014.
- A. Repenning, D. C. Webb, C. Brand, F. Gluck, R. Grover, S. Miller, et al., "Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3D," IEEE Computer Graphics and Applications, vol. 34, pp. 68-71, May-June 2014.
- Repenning, A., Scalable Game Design: Broadening Participation by Integrating Game Design and Science Simulation Building into Middle School Curricula, Future Directions in Computing Education, Summit Meeting, Orlando, Florida, January 8-9, 2014.
- Repenning, A. Conversational programming: exploring interactive program analysis. In Proceedings of the Proceedings of the 2013 ACM international symposium on New ideas, new paradigms, and reflections on programming & software (Indianapolis, Indiana, USA, 2013). ACM, 63-74.
- Repenning, A., Basawapatna, A. and Klymkowsky, M. Making Educational Games That Work in The Classroom. In Proceedings of the IEEE Games Innovation conference (IGIC 2013) (Vancouver, British Columbia, Canada, September 23-25, 2013). ACM Press,
- Repenning, A. Conversational Programming, In Proceedings of the Systems, Programming, Languages and Applications: Software for Humanity (SPLASH/Onward! 2013) (Indianapolis, Indiana, 2013). ACM Press.
- Basawapatna, A. R., Repenning, A., Koh, K. H., Nickerson, H. The Zones of Proximal Flow: Guiding Students Through a Space of Computational Thinking Skills and Challenges. In Proceedings of the Ninth Annual International ACM Conference on International Computing Education Research, 67-74, (ICER 2013, August 12-14, San Diego, California, USA). ACM Press: New York.
- Repenning, A., "Making Programming Accessible and Exciting", Computer, vol. 46, no. 6, pp. 78-81, June 2013, doi:10.1109/MC.2013.214
- Repenning, A., From Games to STEM: A Sustainable Path to Broaden Participation, Computer Science Teaching Association (CSTA) the Voice, Volume 9, Issue 3, Page 6, July 2013.
- Bennett, V., Koh, K. H., Repenning, A., Computing Creativity: Divergence in Computational Thinking, ACM Special Interest Group on Computer Science Education Conference, (SIGCSE 2013), March 6-9, 2013, Denver, Colorado, USA.
- Koh, K. H., Repenning, A., Nickerson, H., Endo, Y., Motter, P., Will it Stick? Exploring the Sustainability of Computational Thinking Education Through Game Design, ACM Special Interest Group on Computer Science Education Conference, (SIGCSE 2013), March 6-9, 2013, Denver, Colorado, USA.
- Basawapatna, A. and Repenning, A. The Simulation Creation Toolkit: An Initial Exploration Into Making Programming Accessible While Preserving Computational Thinking. In Proceedings of the ACM Special Interest Group on Computer Science Education Conference, (SIGCSE 2013) (Denver, Colorado, USA, March 6-9, 2013 (to appear)). ACM Press, New York, NY,
- Repenning, A., Programming goes back to school, Communications of the ACM (May 2012), 55, 5, pp. 38-40, ACM Press, New York, NY, USA.
- Webb, D., Repenning, A. and Koh, K. Toward an Emergent Theory of Broadening Participation in Computer Science Education. In Proceedings of the ACM Special Interest Group on Computer Science Education Conference, (SIGCSE 2012) (Raleigh, North Carolina, USA., February 29 - March 3, 2012). ACM, 173-178.
- Repenning, A., Smith, C., Owen B., Repenning, N., Agentcubes: Enabling 3D Creativity by Addressing Cognitive and Affective Programming Challenges, World Conference on Educational Media and Technology, EdMedia 2012, June 26-29, 20122, Denver, Colorado, USA.
- Ahmadi, N., Jazayeri, M. and Repenning, A. Engineering an Open-Web Educational Game Design Environment. In Proceedings of the The 19th Asia-Pacific Software Engineering Conference (APSEC'12) (Hong Kong, December 4-7, 2012). ACM.
- Ahmadi, N., Jazayeri, M. and Repenning, A. Performance evaluation of user-created open-web games. In Proceedings of the 27th Annual ACM Symposium on Applied Computing (Trento, Italy, 2012). ACM, 730-732.
- Koh, K. H., Bennett, V., Repenning, A., Computing Indicators of Creativity, ACM Creativity & Cognition 2011, The High Museum of Art · Atlanta, Georgia, USA, November 3-6, 2011
- Bennett, V., Koh, K. H., Repenning, A. COMPUTING LEARNING ACQUISITION?, IEEE International Symposium on Visual Languages and Human-Centric Computing 2011, Pittsburgh, PA, USA, September 18-22, 2011
- Bennett, V., Koh, K. H., Repenning, A., CS Education Re-Kindles Creativity in Public Schools , ITiCSE '11: Annual Conference on Innovation and Technology in Computer Science Education, Darmstadt, Germany, June 27-29, 2011
- Webb, D. C., & MacGillivary, H. (2011, April). Teachers' Conceptions of Computational Thinking: The impact of iDREAMS on teachers’ articulation of CT and related reasoning. Paper presented at the Annual Meeting of the American Educational Research Association, New Orleans, LA.
- Repenning, A., Making Programming more Conversational, in Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC '11, (Pittsburgh, PA, USA Sept. 18-22, 2011), IEEE Computer Society, Los Alamitos, CA.
- Repenning, A., (Demonstration) Conversational Programming in Action, in Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC ’11, (Pittsburgh, PA, USA Sept. 18–22, 2011), IEEE Computer Society, Los Alamitos, CA.
- Repenning, A., Ahmadi, N., Repenning, N., Ioannidou, A., Webb, D., Marshall, K., Collective Programming: Making End-User Programming (more) Social, In Proceedings of the Third International Symposium on End-User Development (IS-EUD), June 2011, Torre Canne, Italy, 325-330.
- Clarisse Sieckenius de Souza, Ana Cristina Bicharra Garcia, Cleyton Slaviero, Higor Pinto, Alexander Repenning, Semiotic Traces of Computational Thinking Acquisition, In Proceedings of the Third International Symposium on End-User Development (IS-EUD), June 2011, Torre Canne, Italy, 155-170.
- Ioannidou, A., Bennett, V., Repenning, A., Koh, K., Basawapatna, A., Computational Thinking Patterns. Paper presented at the 2011 Annual Meeting of the American Educational Research Association (AERA) in the symposium “Merging Human Creativity and the Power of Technology: Computational Thinking in the K-12 Classroom”, New Orleans, April 8-12, 2011
- Basawapatna, A., Koh, K. H., Repenning, A., Webb, D., Marshall, K., Recognizing Computational Thinking Patterns, SIGCSE 2011: Reaching Out The 42nd ACM Technical Symposium on Computer Science Education March 9-12, 2011, Dallas, Texas, USA
- Marshall, K. S. (2011). Was that CT? Assessing computational thinking patterns through videobased prompts. Paper presented at the American Educational Research Association, New Orleans, LA. http://www.eric.ed.gov/ERICWebPortal/contentdelivery/servlet/ERICServlet?accno=ED518514
- N. Ahmadi, M. Jazayeri, and A. Repenning. Towards Democratizing Computer Science Education through Social Game Design. The First International Workshop on Games and Software Engineering (GAS'11), 33rd International Conference on Software Engineering (ICSE'11).
- Repenning, A., Webb, D., Ioannidou, A., Scalable Game Design and the Development of a Checklist for Getting Computational Thinking into Public Schools, The 41st ACM Technical Symposium on Computer Science Education, (SIGCSE 2010), (Milwaukee, WI), ACM Press.
- Koh, K. H., Bennett, V., Repenning, A., Inspiring Collaborative Benefits: An Interaction between a Virtual and a Physical Group Learning Infrastructure, Western Canadian Conference on Computing Education (WCCCE 2010), Okanagan, B.C., Canada May 7-8, 2010
- Basawapatna, A., Koh, K. H., Repenning, A., Using Scalable Game Design To Teach Computer Science From Middle School to Graduate School, ITiCSE '10: Annual Conference on Innovation and Technology in Computer Science Education, Ankara, Turkey, June 26-30, 2010
- Koh, K. H., Basawapatna, A.,Bennett, V., Repenning, A., Towards the Automatic Recognition of Computational Thinking, IEEE International Symposium on Visual Languages and Human-Centric Computing 2010, Leganés-Madrid, Spain, September 21-25, 2010
- Repenning, A., Basawapatna, A., and Koh, K. H. 2009. Making university education more like middle school computer club: facilitating the flow of inspiration. In Proceedings of the 14th Western Canadian Conference on Computing Education (Burnaby, British Columbia, Canada, May 01 - 02, 2009). This paper Deals with how we can incorporate desirable elements of middle school computer clubs, such as peer to peer interactions among students, into university programming classes using a cyberlearning infrastructure.
- Repenning, A. and Ioannidou, Broadening Participation through Scalable Game Design, ACM Special Interest Group on Computer Science Education Conference, (SIGCSE 2008), (Portland, Oregon USA), ACM Press.
- Walter, S. E., Forssell, K., Barron, B., and Martin, C. 2007. Continuing motivation for game design. In CHI '07 Extended Abstracts on Human Factors in Computing Systems (San Jose, CA, USA, April 28 - May 03, 2007). CHI '07. ACM, New York, NY, 2735-2740. An article by the Stanford school of education. Main findings: Boys and girls rated their desire to continue with AgentSheets at comparable levels; Video game exposure was not related to students’ desire to continue with AgentSheets;
- NCWIT case study showing AgentSheets to be a promising practice An National Center for Women & Information Technology Promising Practices handout featuring "Scalable Game Design for middle school"
- Computer Science Teaching Association (CSTA), AgentSheets for Computational Thinking in Computer Science
- AgentSheets Inc., Scalable Game Design framework and testimonials
- AgentSheets Inc., AgentSheets used as game design and computational science authoring tool
- "Got an hour? CU-Boulder program lets you build a video game, learn to code", December 4, 2013 featured as University of Colorado Top Headline on the main page
- "Google and CU-Boulder partner to offer innovative computer teacher education workshop July 10-12 " Press Release about the Google Grant, May 16, 2013
- Press Releases for the new CE21 NSF Type II grant
- Press Release for the 2011 Summer Institute ( pdf | on CU's Outreach Web Site )
- A spotlight article by Barbara Darling for the CU School of Education
- Summer Institute 2010 and CS4HS press release, June 18, 2010
- IDREAMS project press release The NSF award press release, Oct. 23, 2008.
- AgentSheets Inc. award press release, Nov. 3, 2008
Press & TV and Radio Coverage
- CODING IN THE CLASSROOM — EMINTS ENHANCES EDUCATOR’S ABILITIES TO CONNECT, STEM Connection, Missouri Chamber Education Foundation, January 27, 2015
- Stanley Hotel's hedge maze contest inspires a thicket of ideas, Denver Post, Denver, Colorado, January 24, 2015.
- Local students learn about programming for "Hour of Code" initiative, Daily Camera, Boulder, Colorado, December 13, 2014.
- NYC Schools to Use Video Games to Teach Computer Coding Thalo Artist Community, July 29, 2014. (see also: University of Colorado News, Bowden Gaming, NW.com and many more).
- Colorado professor out to prove computer coding isn’t just a guy thing Colorado Public Radio (NPR), Colorado Matters, April 2, 2014, Centennial, Colorado, USA.
- Spielerisches Kombinieren – Kinder lernen Programmieren, Aargauische Zeitung, January 8, 2014
- U Colorado Boulder Tutorial Uses Video Games To Teach Coding, December 11, 2013
- Kids learn to make apps, video games quickly with ‘Hour of Code’ activities, FOX 31, Denver, Colorado, December 10, 2013
- Hour Of Code, Fred Wilson's blog with 250k followers (VC and principal of NYC based Union Square Ventures), December 10, 2013
- Colorado's Hour of Code, KGNU, Boulder, Colorado, December 10, 2013
- 'Hour of Code' project aims to make computer programming fun for kids, Daily Camera, Boulder, Colorado, December 9, 2013
- CU-Boulder researchers use video games to spark kids' interest in coding, University of Colorado, December, 9, 2013 Featured on main page
- Excite Kids To Code By Focusing Less On Coding, Slashdot, December 7, 2013
- Got an Hour? CU-Boulder Program Lets You Build a Video Game, Learn to Code, HispanicBusiness.com, December 4, 2013
- "Got an hour? Program let's you build video game, learn to code" Denver iJournal, Dec. 4, 2013
- How Early Should Kids Learn To Code?, Slashdot, Sept 27, 2013
- Forget Foreign Languages and Music. Teach Our Kids to Code, WIRED Magazine, October, 2013
- Scalable Game Design AgentCubes demo, Cool Science Festival, KOAA, Colorado Springs and Pueblo, Oct. 13, 2012
- Learning by Making: Teaching Game Design to Middle School Students, ASSETT, University of Colorado, Oct. 8, 2012.
- School earns $146K grant Video games used as learning tools, Colorado Daily, August 12, 2012 [article | video]
- CU-Boulder hoping to increase student interest in computing, Colorado Daily, June 5, 2012
- Programming — Now Starting In Elementary School, Slashdot, May 20, 2012
- Nostalgia Gaming: Frogger Helps Teach Kids Computer Science, NPR/KUNC story including video, May 10, 2012
- Jason Tomassini, Live From SXSW: Best Practices for Game-Design Curriculum, Education Week, March 13, 2012
- Why Johnny Can't Code and How That Can Change,Slashdot, June 23, 2011
- Why Johnny can't program -- and how that can change, Infoworld, June 23, 2011
- Programming is Heading Back to School, Slashdot, June 14, 2011
- Teachers play video games for science, 9NEWS "Colorado's News Leader", June 12, 2011
- Teachers learn video game design, Boulder Business Report, June 10, 2011
- Message from the Chancellor, University of Colorado, June 2011
- Teachers learn video game design at institute promoting STEM education, University of Colorado Newsletter, Boulder, CO, June 8, 2011
- Programming 'Pac-Man:' Teachers learning video game design at CU-Boulder, Boulder Daily Camera, June 7, 2011
- Scalable Game Design Makes Math Class Fun!, University of Colorado outreach, 2011
- WWCC (Western Wyoming Community College), School Dist. No. 1 work to develop computer game programming curriculum, Rocket-Miner, Rock Springs, WY, February 15th, 2011
- EJHS students got game, Rocket-Miner, Rock Springs, WY, Friday, Oct. 29, 2010
- Teachers take on 'Frogger', computer programming at CU-Boulder, Boulder Daily Camera, June 26, 2010: press coverage of the CS4HS and Scalable Game Design initiative by the Daily Camera.
- Middle School teachers put their (video)game face on, Inside CU, The University of Colorado Faculty and Staff E-Newsletter, Tuesday, June 16, 2009
- CU program changing perceptions of computer science, Daily Camera, Boulder Colorado, Friday, June 12, 2009
- Computer Science Curriculum 2008: An Interim Revision of CS 2001, Association for Computing Machinery & IEEE Computer Society