Scalable Game Design wiki
Scalable Game Design: Reinventing computer science in public schools
Full House for the 2016 Summer Institute
The 2016 Summer Institute Research Participant application process has closed. We have a strong cohort of new and returning teachers who will receive free Professional Development in the use of the AgentCubes Online 3D game design curriculum and contribute computer science education data. We also welcome non-research Scholars coming to learn Scalable Game Design to use with students, helping us deliver our promise to NSF to move toward sustainability. Welcome 2016 Summer Institute Scholars!
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Want to know more about how Research Scholars were selected this year? You can read through the 'Research Participant Application Process pages.
Scalable Game Design is based on Zones of Proximal Flow and Computational Thinking Patterns (CTPs). A set of increasingly sophisticated game and simulation projects scale your computational thinking skills up gradually.
Our Scope and Sequence document shows skill progression through the most-used games and simulations.
To learn more about specific sequences for classroom use, see our Teaching Options document.
Popular Games and Simulations
Frogger is a good first game design activity for students with no programming background.
Journey is designed to present several computational thinking patterns in an incremental fashion.
Sokoban is a good second game design activity for students who have already completed the Frogger tutorials.
PacMan is a good first game design activity for high school students with no programming background.
The Forest Fire simulation enables you to explore how forest fires unravel by letting you set fires to virtual forests with different parameters.
More simulations: AgentSheets simulations AgentCubes simulations (3D) coming soon!
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