Scalable Game Design wiki
Scalable Game Design: Reinventing computer science in public schools
Scalable Game Design is based on Zones of Proximal Flow and Computational Thinking Patterns (CTPs). A set of increasingly sophisticated game and simulation projects scale your computational thinking skills up gradually.
Our Scope and Sequence document shows skill progression through the most-used games and simulations.
To learn more about specific sequences for classroom use, see our Teaching Options document.
Popular Games and Simulations
Frogger is a good first game design activity for students with no programming background.
Journey is designed to present several computational thinking patterns in an incremental fashion.
Sokoban is a good second game design activity for students who have already completed the Frogger tutorials.
PacMan is a good first game design activity for high school students with no programming background.
The Forest Fire simulation enables you to explore how forest fires unravel by letting you set fires to virtual forests with different parameters.
More simulations: AgentSheets simulations AgentCubes simulations (3D) coming soon!
Teach Scalable Game Design
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