Scalable Game Design wiki
| Mission: Reinventing computer science in public schools by motivating & educating all students including women and underrepresented communities to learn about computer science through game design starting at the middle school level.
Results: The project aimed at instructing 1200 students in 3 years but exceeded expectations in the first semester of implementation. The project has turned into the largest study of middle school computer science education in the USA with over 10,000 subjects from Alaska to Texas; from East coast to West coast including some of the most diverse and toughest schools in the nation; 45% of the students were girls, 64% of the girls want to continue! research summary...
The 2015 Summer Teacher Workshops
Scalable Game Design Wyoming/Google CS4HS Professional Development
August 12 - 15, 2015
Western Wyoming Community College
Thanks to support from Google's CS4HS initiative, 15 Wyoming middle school and high school teachers will begin building a community of student learners to move toward taking and completing the new Advanced Placement Computer Science Principles course. Teachers will learn how to engage and motivate students through Scalable Game Design activities, and going beyond coding into computational thinking. Middle school teachers will work with their feeder high school teachers to nurture and encourage students to stay involved with computer science and programming, and support students to succeed when the AP CSP course is made available. The Wyoming teachers will part of a Scalable Game Design CS4HS professional Community of Practice that extends into Colorado and New Mexico.
In our largest Summer Institute to date, over 100 teachers learned how to teach programming and computational thinking using Scalable Game Design activities. You can read about this year's Summer Institute and start making plans to apply in 2016.
- Feb 9, 2015 Scalable Game Design brings more computer science education to Mexico with Chic@s Code/Everyone Codes
- Feb 2, 2015 Google RISE video about Scalable Game Design released
- Participate in the Stanley Maze Competition run by the Denver Post: design your own "The Shining" Maze
- Getting Ready for the Computer Science Education Week with an improved Hour of Code Frogger 3D Tutorial Now also supporting Spanish and German. December 8-14, 2014.
- Project co-PI Kris Gutiérrez recognized as one of six 2014 Distinguished Professors at the University of Colorado. Press release. December 4, 2014.
- New paper published "Beyond Minecraft: Facilitating Computational Thinking through Modeling and Programming in 3D", May 23, 2014.
- New York City Computer Science Foundation bringing Scalable Game Design to NYC middle schools late July.
- eMINTS University of Missouri to pilot SGD online and blended (online plus face to face) teacher Professional Development training in August through October of 2014. This course is full for Fall but will be offered again. To be considered for future trainings please fill out the interest form found on the eMINTS blog page. Learn more about this project on the eMINTS Networked Teaching and Learning Blog: http://blog.emints.org/2014/03/12/coding-in-the-classroom/
- Colorado professor out to prove computer coding isn’t just a guy thing, Interview Colorado Public Radio, April 2, 2014
- Hour of Code AgentCubes Online Activity Now Available in English and Spanish!
- Check out the brand new AgentCubes Online Lite activity for free starting summer, 2014.
- A self-paced video tutorial leads beginner through expert game designers through the process of creating 3 dimensional arcade-style games. Experienced AgentSheets/AgentCubes designers can move straight into complex simulation design including Artificial Intelligence with the full version of AgentCubes Online available for subscription.
- 10/30/13: Scalable Game Design was featured at the NY Tech Meetup, November 4, Skirball Theater at NYU.
- 10/1/13: Scalable Game Design has been covered in WIRED Magazine.
- Follow Scalable Game Design on Facebook
Games and Simulations
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