Scalable Game Design wiki

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Scalable Game Design: Reinventing computer science in public schools

"SGD is fun!"

"SGD improves problem solving ability!!"

"SGD works for all kinds of students!"

"SGD provides a research-based curriculum!"

"You can try SGD right now!"

Ready to bring SGD to your classroom, school, or community? Contact us today!

SGD Google RISE Award Video



Videos: See teachers in action, and more
"Frogger Helps Teach Kids Computer Science"

Arcade: Share your project and try other games and simulations
"Virus Simulation"

Spotlight Archive

Meet Candy Musso from Pleasantview Middle School in Pueblo, Colorado
"Candy Musso"

News Archive



  • In our largest Summer Institute to date, over 100 teachers learned how to teach programming and computational thinking using Scalable Game Design activities. You can read about this year's Summer Institute and start making plans to apply in 2016.

     2015 SI Image.jpg


Social Media

Process Updates and Wiki Changes

  • We have a new home page! (9/13)
  • The FAQ now has an index page (9/13)

Details and previous updates

Workshops Archive

Join our mailing list to receive information about future events

Meet Us Archive



  • Come learn about our plans for Computer Science Education Week in December at the Educator Preview (September 29, 2015):
Main CSEdWeek site
Colorado CSEdWeek site


Scalable Game Design is based on Zones of Proximal Flow and Computational Thinking Patterns (CTPs). A set of increasingly sophisticated game and simulation projects scale your computational thinking skills up gradually.

Zones of Proximal Flow diagram


Our Scope and Sequence document shows skill progression through the most-used games and simulations.

To learn more about specific sequences for classroom use, see our Teaching Options document.

More resources

Popular Games and Simulations

Frogger-like game


Journey game




PacMan-like game


Contagion simulation


Forest Fire simulation

Forest Fire

Frogger is a good first game design activity for students with no programming background.

Journey is designed to present several computational thinking patterns in an incremental fashion.

Sokoban is a good second game design activity for students who have already completed the Frogger tutorials.

PacMan is a good first game design activity for high school students with no programming background.

More games:     Space Invaders     Sims-like games     AgentCubes games (3D) coming soon!

The Contagion simulation approximates how contagions are spread among humans who are in close proximity to one another.

The Forest Fire simulation enables you to explore how forest fires unravel by letting you set fires to virtual forests with different parameters.

More simulations:     AgentSheets simulations     AgentCubes simulations (3D) coming soon!

Partners and Sponsors

"NSF Logo"         "CU Boulder Logo"       "Google Logo"

     "AgentSheets Logo"        "CSTA Logo"         "AMD Logo"

"NCWIT Logo"          "Shodor Logo"          "SRI Logo"          "eMINTS Logo"

This work is supported by the National Science Foundation under Grant Numbers DLR-0833612, IIP-0848962 and 1138526. The Scalable Game Design arcade is in part supported by the National Institutes of Health under grant 1R43OD012081. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation or the National Institutes of Health.