Christy Headrick

Library
Youth Services Librarian, Berthoud Community Library District

How will I introduce Scalable Game Design in my school?
I would like to offer a class on game design for middle school students to be held in the local school computer lab (s) after school for two weeks in the fall.

Project Journal
Day 1, Monday:We began by downloading Agentsheets. I think it would be a good idea to have this installed into the computers for middle school students before the class starts. Our goal is to increase computational thinking. Start by expressing ideas computationally, run the model, visualize consequence of thinking (what happens?), revise model. As a student, I went through this process as we created 'frogger' games. We began by talking about who or what defined the agents of our game (frog, log, truck) and what the operations are (hopping, dying, winning). We set rules with an if/then rule for agent behavior, ran simulations and revised the rules until the game world behaved in the way we wanted.

Day 2, Tuesday:Today we learned how to edit our wikipage and we will be learning to create a maze game. The game we worked with was called Fun House; in the game we learned about how to transmit a signal to tell the 'chaser' if he is close to the 'Hero'. By using the Set attribute (in 'then' half) we gave the computer a comand function to represent the 'smell' or proximity of the Hero to the Chaser. .25*(s[up] + s[down] + s {right} + s [left])

Aside from this fun game this would be a good simulation for environments like the ocean where alge (a) and fish (f) and shark (s) all have a different 'smell'

Day 3, Wednesday:

Day 4, Thursday:

Day 5, Friday:

Day 6, Saturday:

Day 7, Sunday:

Contact Information

 * [mailto:name@youremail.com Email]

cheadrick.bpl@gmail.com