LeslieHall-Huz

School
Ward Middle School

Crowley County School District RE-1J

1001 Main Street

Ordway, CO 81063

email - leslie.hall-huz@cck12.net

WMS Science Website

WMS Project: Frogger
Time Frame: 1.5 weeks (6-days total) in December

Class: Mr. Hobbs Math/Mrs. Hall-Huz Science grade 7

Objective: During the unit, students will learn how to gain and apply computational thinking by using the AgentSheets software to create a basic yet complete and functional "Frogger" game.

Standards: ISTE (International Society for Technology in Education) NETS (National Educational Technology Standards): Materials: Schedule outline:
 * 1a apply existing knowledge to generate new products
 * 1b create original works as a means of personal or group expression.
 * 4b plan and manage activities to develop a solution or complete a project.
 * 4d use multiple processes and diverse perspectives to explore alternative solutions.
 * 6c troubleshoot systems and applications.
 * 2a interact, collaborate, and publish with peers, experts, or others employing a variety of digital environments and media.
 * 2d contribute to project teams to produce original works
 * Student laptops with AgentSheets installed
 * Teacher laptop with AgentSheets installed and projector availability
 * Internet access for each computer
 * Day 1
 * Unit overview – intro, grading (rubric), and goals
 * Brief intro to AgentSheets software and tutorials on the wiki
 * Start new project (Frogger), show "typical" game setup
 * Create frog agent and worksheet
 * Create behavior to make frog move in 4 directions – run.
 * Extra time – refine frog design or read ahead in tutorial
 * Day 2
 * Quick review of what has been accomplished
 * Create and add streets and truck agents
 * Program trucks to move on the road from left to right – run.
 * Create tunnel agents to fix car stacks
 * Program generation and absorption of cars - run
 * Extra time – refine street/car design or read ahead in tutorial
 * Day 3
 * Quick review of what has been accomplished
 * Create dead frog agent
 * Program collision of frog and truck with sound and frog change – run.
 * Create water and log agent (mimics road and trucks)
 * Program logs to move on water from left to right – run. (mimics trucks)
 * Create bridge agents and program them to generate/absorb logs – run. (mimics tunnels)
 * Extra time – refine agent designs or read ahead in tutorial
 * Day 4
 * Quick review of what has been accomplished
 * Transport computational thinking pattern – use model
 * Program frog and log transportation – run.
 * Catch-up students that may have fallen behind and those that are done help others
 * Check for understanding
 * Day 5
 * Quick review of what has been accomplished
 * Create turtle agent
 * Program turtles to move on water from right to left – run. (reverse of trucks)
 * Create palm tree agents and program them to generate/absorb turtles – run. (reverse of tunnels)
 * Program frogs to transport on turtles – run.
 * Check for understanding
 * Extra time – refine agent designs and finalize game details
 * Day 6
 * Quick review of what has been accomplished
 * Wrap-up and finalize all game details
 * Upload/Turn-in final copy of game
 * Play other uploaded games