Edgar Meraz

School

 * Www.hoehnesd.org
 * maps

How will I introduce Scalable Game Design in my school?
http://www.youtube.com/watch?v=NijwK99OO04

collision, generate

http://www.youtube.com/watch?v=4N3N1MlvVc4

script

http://www.youtube.com/watch?v=oO9Y790H3pA

transport, collision

Project Journal
Summer Institute, June 1-11, 2010

Reflection 1, June 1, 2010

The day started of with a lot of confusion from not knowing what I was going to be doing. Once we got started working with the program it was more fun, because i could create my game. Making frogger was actually not as difficult as i thought it was going to be. The ending product, I though, was the greatest frogger game ever created.

Reflection 2, June 2, 2010

Space invaders was alot more difficult and frustrating then frogger. i didn't really get finished with it so i don't know whats going to happen with that. But it was still be a good game if i could just fix a couple of thing, but i'll just have to wait an see.

Reflection 3, June 3, 2010

Today was way a lot more fun then the space invaders game, because there was less confusion and frustration. We made our own version of the sims that i thought was going to be really hard, but it ended up being the easiest game to make so far. The class started of with a lot of math and numbers, but Alex did a great job of making it simple and fun. My sims animal ended up being cool with the lions eating the other animals, and female animals constantly poping out babies. tomorrow we make our own games and i have no idea what i'm going to do but i should be fun.

Reflection 4, June 4, 2010

I ended up making my own racing game today. It seemed like it wouldn't be too hard, but i still had my little road blocks with some of the AI of the other cars. The out come was actually really cool it still has its little glitches, but it doesn't happen very often. This was by far the most fun day of the whole project so far, and now i get tomorrow off.

Reflection 5, June 5, 2010

Fifth reflection.

First Unit

Day/Week 1 Reflection, DATE

Here is where you can put information about your first unit.

Day/Week 2 Reflection, DATE

Here is where you can put information about your second unit.

Day/Week 3 Reflection, DATE

etc.

End Of Unit Reflection &amp; Possible Changes, DATE 

Reflection

Changes:

1.)

2.)

3.)

Other Comments, DATE 

words

Add Any Other Entries You Want, DATES 

words

Lesson Plans
This is an example from Sandy Rea's page that linked lesson plans in documents.

Here's a website with my Frogger Tutorial, which also references and links to the Frogger Tutorial on the Scalable Game Design Wiki: http://schools.bvsd.org/aspencreek2/computer/Frogger/index.html


 * [[Media:Frogger_intro.ppt|SlideShow Intro into AgentSheets &amp; Frogger ]]
 * [[Media:Frogger_Lesson_Plan_Outline_sandy_rea.doc|Lesson Plan Outline for Frogger (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_1_sandy_rea.doc|Lesson Plans for Frogger Day 1 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_2_sandy_rea.doc|Lesson Plans for Frogger Day 2 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_3_sandy_rea.doc|Lesson Plans for Frogger Day 3 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_4_sandy_rea.doc|Lesson Plans for Frogger Day 4 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_5_sandy_rea.doc|Lesson Plans for Frogger Day 5 (in progress)]]
 * [[Media:UploadingGameToArcade.doc|Step-by-step guide for preparing and uploading game to Arcade]]

Contact Information

 * [mailto:name@youremail.com Email]