Karen Alfino

School, Location
Emporia State University Library Science graduate student. This is a hybrid program with face-to-face weekend classes taught one weekend a semester at Front Range CC and the remaining taught in an on-line format.

How will I introduce Scalable Game Design in my school?
I do not yet know how I will share/introduce these newly acquired skills in either a public library or in an after-school setting. However this dissemination of information unfolds, my intention is to have an all girl audience of learners. In keeping with my past after-school programs, I will call it STEMgirls.

Project Journal
Day 1, Monday: Tackled my first attempt at game design today using Agentsheets. I created a Frogger game that technically worked yet was not something that I felt proud of. Hoping to feel better about developing my game design skills tomorrow.

Day 2, Tuesday: Worked on Frogger and Sokoban game design. I am feeling more confident today.

Day 3, Wednesday: Learned some basic debugging skills which I anticipate to be very helpful in the future. Different pedogogy styles were presented to participant by presenting the same content in different manners. Organic and mechanistic teaching styles were played out by Ian and Crystal (workshop helpers). Dave shared studies that showed that the mechanistic style tends to work better with boys than girls.

Day 4, Thursday: Dr. Bob of SHODOR (Durham, NC) introduced STEM modeling possibilities. Diffusion integration computations models depicting healthy and sick agents were used. These used probabilities theories of 'getting sick' scenarios. Plotting and exporting plotting to excel was covered. I felt I was able to follow along in the a.m. but was overloaded with the information in the p.m., despite help from the workshop helpers.

Day 5, Friday:

Day 6, Saturday:

Day 7, Sunday:

Contact Information

 * [mailto:name@youremail.com Email]
 * kalfino@yahoo.com, kalfino@emporia.edu

Goal: Public Library Librarian position after obtaining my MLS this Dec.