Todd Howard

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How will I introduce Scalable Game Design in my school?
I truly am not sure how I will be using Scalable Game Design in my classroom. Steve Barron has already been using this in his classroom with last years sixth graders. We do not want to overlap. I want to sit down with Steve and discuss the possibilities of creating games in my math class without interfering with how he uses the program with sixth graders in his classroom. One of the shorter things we will do is "Rock, Paper, Scissors." A discussion along with hands -on activities will be beneficial. Now, when creating a game, a possibility might be that students Steve has already had in class would be good paired with students in my math class that HAVE NOT been introduced to Game Design.

Project Journal
Reflection 1, June 1, 2010

Creating the game, Frogger. Quite a unique experience since I had no previous experience in this area. It was very helpful that we were taught step by step. I really liked four different middle school teachers working with us in steps building the game.

Reflection 2, June 2, 2010

OH MY GOSH! My mind was totally fried after today's session. I ended the day with most of my Space Invaders game working, however, I have no clue how to duplicate what transpired today. I did not understand the explanation to begin the day, so when we were instructed to attempt to build the game on our own, I had no idea what to do or where to begin. It took an extreme amount of time to get the alien fleet scripted.

Reflection 3, June 3, 2010

Sims is the order of the day. Working as a group, step-by-step, was very helpful. With the help of Alex, an inexperienced student led us on the projector. Since she needed time to look for things, that helped slow down the process and was easy to follow duplicating in our own Sims game. I enjoyed the brainstorming seesion after lunch about learning styles that worked, didn't work and what we would take with us. Overall, I did not enjoy creating Sims as much because no skill is required in the game.

Reflection 4, June 4, 2010

I have finished the creation of my own game. I took my simple version of Space Invaders and made a more advanced version. I still do not understand all of the details I need to complete in creating these games. What agent needs to speak what details to another agent is just an example. However, I feel a sense of great accomplishment in uploading my Space Invaders Advanced version.

Reflection 5, June 5, 2010

NA

First Unit

Here is where you can put information about your first unit.

WEEK 2

Reflection, June 7, 2010

Today we created a virus or contagion. Fred went to fast and was impossible to follow. So someone needed to spend a major amount of individual time with me. However, once completed, I flet good about what was created.

Reflection, June 8, 2010

Today was totally devoted to the creation of a Pacman game. I really liked having individual teachers present the necessary steps. I wa s able to stay right with and have an understanding of what why I was doing the steps. Thanks Teachers! I like my Pacman game. Yes, it is simple, but those ghosts just seem to sniff me out.

Reflection, June 9, 2010

I enjoyed the extensive discussion about ants and the similarities to the simulation. I was pleased I was able to put in the hillclimbing code to make the ants search the nest on their way back with food.

Reflection, June 10, 2010

It was very beneficial today as a newbie to group and create a simple lesson plan on a current simulation. (We chose Rock, Paper, Scissores) I will definitely be able to expand and refine these simple plans to use with my sixth grade math students. I also found the quiz intriguing. It helped me see my level of understanding.

Reflection, June 11, 2010

Who hoo, it's Friday. This has been a good experience.

End Of Unit Reflection & Possible Changes, DATE 

Reflection

These two weeks have been a great experience. I am excited to work with my sixth grade students in Agentsheets. Kudos to Alex, Andri, David, Krista, Fred and the team!

Changes:

1.)

2.)

3.)

Lesson Plans
This is an example from Sandy Rea's page that linked lesson plans in documents.

Here's a website with my Frogger Tutorial, which also references and links to the Frogger Tutorial on the Scalable Game Design Wiki: http://schools.bvsd.org/aspencreek2/computer/Frogger/index.html


 * [[Media:frogger_intro.ppt| SlideShow Intro into AgentSheets & Frogger ]]
 * [[Media:Frogger_Lesson_Plan_Outline_sandy_rea.doc | Lesson Plan Outline for Frogger (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_1_sandy_rea.doc | Lesson Plans for Frogger Day 1 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_2_sandy_rea.doc | Lesson Plans for Frogger Day 2 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_3_sandy_rea.doc | Lesson Plans for Frogger Day 3 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_4_sandy_rea.doc | Lesson Plans for Frogger Day 4 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_5_sandy_rea.doc | Lesson Plans for Frogger Day 5 (in progress)]]
 * [[Media:UploadingGameToArcade.doc | Step-by-step guide for preparing and uploading game to Arcade]]

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