Sean Boyer

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How will I introduce Scalable Game Design in my school?
I am fortunate enough to be working in a school that has been previously been exposed to agent sheets, so I will only need to review the main concepts. I will be able to used the STEM simulations as a way to use game design to solve mathematical concepts. I also believe that the computational thinking skills that the students will build while making games like pac man that involve mathematical concepts such as diffusion will help them build skills they need for not only math class but every class they are in.

Project Journal
Summer Institute, June 1-11, 2010

Reflection 1, June 1, 2010

Today we were introduced to what agent sheets was and some of the basic features. We made our own Frogger game. Im not one to tute my own horn but I think mine is AMAZING haha. We used Transportation, Generate, Dissolve, and other computational thinking concepts.

Reflection 2, June 2, 2010

I made the most amazing Lakers Invaders Game!!!

Reflection 3, June 3, 2010

I learned what diffusion is and how to make games with AI using diffusion. I also learned a lot about how to teach this in a classroom setting.

Reflection 4, June 4, 2010

I was able to take what I learned and create my own game using multiple aspects of agentsheets.

Reflection 5, June 7, 2010

Today we explored the use of agentsheets in the science class room. We created a virus simulation to show the spreading of a virus. The kids will love to explore with this.

"Reflection 6, June 8, 2010"

Today we began making our pac man game. This has been the most exciting game so far. I think this would be a very very good game to use in the classroom. I used diffusion, hill climbing, and I even used generate and dissolve to simulate a "portal".

"Reflection 7, June 9, 2010" Today was very helpful during the breakout sessions. First I was able to see agentsheets being taught to 6-8at grade students. This was extremely helpful! I was able to see first hand how it can be taught. Then I went to a Debugging session with was great. I was able to see the most typical problems and how to fix them. Then I went to the "day 7" pac man class to add advanced features to the game.

"Reflection 8, June 10, 2010"

Today we got into groups to use one of the STEM simulations to build our own lesson plans. We used Frarctis to make a 6th grade math lesson plan.

First Unit of Fractis

Day 1 Reflection, POST CSAP (85 min block)

Learning Objectives: (6th Grade) Through the Agentsheets simulation of Fractris, students will practice their skills of adding fractions.

Standards:

Mathematics Colorado Model Content Standards Mathematics Standards http://www.cde.state.co.us/cdeassess/documents/OSA/standards/math.htm

1. Students develop number sense and use numbers and number relationships inproblem-solving situations and communicate the reasoning used in solving these problems.

know the structure and properties of the real number system (for example, primes, factors, multiples, relationships among sets of numbers); and use number sense, including estimation and mental arithmetic, to determine the reasonableness of solutions. constructing, using, and explaining procedures to compute and estimate with whole numbers, fractions, decimals, and integers; selecting and using appropriate methods for computing with commonly used fractions and decimals, percents, and integers in problem-solving situations from among mental arithmetic, estimation, paper-and-pencil, calculator, and computer methods, and determining whether the results are reasonable.

Anticipatory Set: __10_ minutes

Teaching: _35__ minutes Overview of project and Agentsheets Discuss Rubric for grading. Distribute copy to students (optional). Explain how student’s projects will be graded at the end of the unit. Describe components of AgentSheets while projecting for students to see: Gallery- where agents are Worksheet – where game is created Test run game. - Explain what is going on. - Objective - Have students play.

Have students decide what are the nouns (the agents) and the verbs (the operations) of the simulation. Guided Practice / Monitoring: __15_ minutes

Closure: __10__ minutes

Extension/ Remediation

Day 2, POST CSAP

1. Competition (45 Minutes) - Let students try and get highest score.

2. Awards (5 minutes) 3. Winner (5 minutes) - Explains how he won.

End Of Unit Reflection &amp; Possible Changes, DATE 

Reflection

Changes:

1.)

2.)

3.)

Lesson Plans
This is an example from Sandy Rea's page that linked lesson plans in documents.

Here's a website with my Frogger Tutorial, which also references and links to the Frogger Tutorial on the Scalable Game Design Wiki: http://schools.bvsd.org/aspencreek2/computer/Frogger/index.html


 * [[Media:Frogger_intro.ppt|SlideShow Intro into AgentSheets &amp; Frogger ]]
 * [[Media:Frogger_Lesson_Plan_Outline_sandy_rea.doc|Lesson Plan Outline for Frogger (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_1_sandy_rea.doc|Lesson Plans for Frogger Day 1 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_2_sandy_rea.doc|Lesson Plans for Frogger Day 2 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_3_sandy_rea.doc|Lesson Plans for Frogger Day 3 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_4_sandy_rea.doc|Lesson Plans for Frogger Day 4 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_5_sandy_rea.doc|Lesson Plans for Frogger Day 5 (in progress)]]
 * [[Media:UploadingGameToArcade.doc|Step-by-step guide for preparing and uploading game to Arcade]]

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