Suzanne Neuman

School
Technology Educator, Aspen Creek K-8, Broomfield, CO

How will I introduce Scalable Game Design in my school?
Scalable Game Design already has a strong presence in my school. My hope is to continue to integrate it into our middle level technology classes and to build on the foundation that already exists. I am also considering creating an extra-curricular club so that students who desire to advance their skills will have a supported opportunity to do so.

Day 3, Wednesday:
The mechanics of programming include such things as: loop, collision, if-then, else...

Goal for students: How can you take what you have learned from making games such as frogger, and implement those same ideas to show what happens in the real world, such as in an avalanche, robotics, etc.

CTP = Computational Thinking Patterns

Collision

Push

Transport

Generate (recreated truck on the other side of the game)

Absorb (tunnel absorbs cars/trucks/logs/turtles)

Choreography - mulbiple agens move based on one agents actions

Polling/Counting - moves, seconds elapsed

Advanced computational thinking patterns:

Diffusion: for ex. chasing. Heat, rumors, toys, spread of info., electricity

Seeking: Sims: People find food, HILL CLIMBER, monster chased us in sokoban

Collaborative Diffusion: Soccer players, collaborate and compete

Multiple Needs: Maslow's hierarchy of needs

Make the connections between gaming principles, CTPs, etc. EXPLICIT. Show them how to make the connections.

Jeopardy Game with video: Figure out what CTP will help me model things in the real world

Have students do a scavenger hunt on you tube to find video examples of each CTP.

DEBUGGING

Contact Information

 * [mailto:suzanne.neuman@bvsd.org Email]