Beth Kreutzer

Beth is a really cool teacher!

Ms Beth Kreutzer

How will I introduce Scalable Game Design in my school
I will implement the program with 7th graders in Oct., 6th graders in Dec. and 8th graders 1/2 in Dec. 1/2 in the second semester. I also plan on doing short simulations in science classes.

Project Journal
Outline of Frogger lessons

Materials:


 * One computer per student, either in computer lab or 1 laptop per student in regular class.
 * Agentsheets program loaded on all machines.
 * Internet connectivity for each computer and/or tutorial as separate document on each computer

Day 1: Objective: Students will be introduced to agent sheets, and how they can create games. Students will start creating the game frogger. Lesson:


 * Warm up: Have students play with Bridge-Builder as a lead in activity
 * Share unit objective, end product requirements and grading rubric
 * Play frogger game for students on overhead
 * Discuss tutorial and how it functions
 * Model each step rather than have students use the tutorial unassisted
 * Create frog agent,
 * Create a worksheet
 * Frog able to move in all four directions frog

Assessment: Share in pairs there frog agent and discuss project. Exit sheets on how the lesson went.

Day 2: Objective: Students will learn how to create and program behaviors for more agents for the game frogger. Lesson:


 * Warm-up: Thinkersize:
 * Create street and car agents,
 * Add streets and cars to worksheet
 * Car agents programmed to move on road, left to right
 * Note on test run - cars stack up.
 * Create tunnel agent - Generation and absorption of cars
 * Remind students not to spend too much time on artwork- can always modify the agents later

Assessment: Share with partner, write down questions for tomorrow. Exit sheets on how lesson went. 3-2-1 Day 3: Objective: Students will learn how to create a collision, and how to add sounds. Discuss computational thinking. Lesson: Warm-up: Discuss 3-2-1 Collision of frog and truck Create bloody frog agent, add sound Assessment: Share with partner, have students close frogger open a new worksheet and demonstrate how to create behaviors in an agent.

Day 4: Objective: Students will learn how to make logs move on the water, generate logs, and transport frogs on logs. Lesson: Warm-up: Show some of the students projects who volunteer Create river agent, log agent, Make the log move on water, left to right Log generator (bridges) generates and absorbs logs Make frog unable to swim, type in "I cannot swim" or make splash sound Transport computational thinking pattern – using video and modeling for students with log and frog. Show Video, demonstrate concept Reenact scenario in small groups have them write out how they think the program will work Assessment: Review rubric have students self grade

Day 5: Objective: Students will learn how to make turtle components of the game. Students will transfer previous days information to creating turtles. Create turtle agent, Make the log move on water, right to left Turtle generator (palm trees) generates and absorbs turtles Transport computational thinking pattern. Check for understanding- see if student can create the turtle agent and set up transport independently Assessment: Checklist, review rubric

Day 6: Objective: Students will be allowed to work on agents, debug and review game. Lesson: Complete project Final assessment – each student uploads game to scalable game design arcade, can play each other\’s games. Discuss after school or during lunch time to continue to create games.

Summer Institute 2010

Day 1

Review of week. Making of virus sim. was interesting and additional ideas to make the game like.

Day 2

Creating the game pacman.

Tracy Kite began the lesson with a step by step power point. The powerpoint was easy to follow and kept students from going way ahead and making errors.. She taught us how to important images into the agent depictions which allows the students to have time to work on the programming.

Sandy went through the diffusion process and used a lot of visual, hands on methods to explain the process. The map function was fun to watch and gave me a visual of how the diffusion's strength operated.

Utilizing the tutorial helps with the hill climbing/diffusion process.

Day 3

Morning session

Worked on improving Pac Man making it more arcade like.

Made a grading rubric for Pac Man

Worked on debugging frogger. Great way to forsee different problems and how to handle them.

Afternoon session

Worked with ant sim that had no homing devise, put in the diffusion method so ants had a homing device. Discussed how it can be utilized in science class.

Ant Simulation- worked on adjusting simulation properties. Related it to colony size.