Eliana Berlfein

Occupation
Website Designer/Developer, Boulder, CO

How will I introduce Scalable Game Design in my school?
Since I'm not a teacher I'm not sure yet how I will use Agent Sheets.

Project Journal
Day 1, Monday: I really enjoyed the first day, though by 3:00 I was feeling pretty tired. We made the Frogger game, and I caught on to all of the steps pretty easily. It was very satisfying to be able to do a lot of it myself. It was also great to have people all around who could help whenever I got stuck. I'm looking forward to the point where I can add my own unique touches to a game, or make one up myself.

Day 2, Tuesday: Today was a challenge. We built several versions of a Fun House game and Sokoban. Building the Fun House was fun and satisfying when I got it to work. But by Fun House 3 I felt like we were going too fast. And by Sokoban it was much too fast. I got everything working, but I felt like I didn't have time to think about why we were doing the things the way we were doing them. One big problem was that each assistant I talked to had a different idea about how to program Sokoban, so that got really confusing. When I finally got it working that was very satisfying.

Day 3, Wednesday:

Day 4, Thursday:

Day 5, Friday:

Day 6, Saturday:

Day 7, Sunday:

Contact Information

 * [mailto:elianb@mac.com]