Corbin Potts

School

 * my school FRCC
 * Here's a map

How will I introduce Scalable Game Design in my school?
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Project Journal
End of PacMan. Project went well, some teachers were more inspiring than others, all were helpful. grand old time, i hope everyone will try my game i called it Pacman Escape!

a suggestion, especially for as open a game as pac man is, we should suggest expansions in class, and help with those as well, like tunnels, counters, lives and so on.

After STEM and the visit with the kids

it was an interesting experiment to study our computational thinking patterns, but it was very easy to lse people, and disconnect from the presentation, my neighbors, and i had to reconnect several times after losing our focus.

those kids were amazing. i wish we all were doing so well, i know these ids are all self selected, but i was impressed nonetheless. all of the kids were well mannered (mostly) and took the help i tried to give them in stride.

the only thing we have to get down is completing our knowledge of Agent sheets, and teaching strategies.

Other Comments, DATE 

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Add Any Other Entries You Want, DATES 

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Computational Thinking Patterns
by: Amina, Casey, Corbin, and Tyler

1) Barcelona Soccer Match

Soccer video. Collision can be seen when the soccer ball hits the goalies hands. Another example could be a slide tackle where as player collides with the soccer ball to steal it. Diffusion is present with the ball at all times. Hill climb is present at 2 degrees. The primary is around the ball where the defense attempts to hill climb towards it in order to steal it. The secondary is present if the hill climb in coordination with collision is a lesser value than ~ 30? unless it is an absolute must (< 2 defenders around?) then the defender hill climbs towards the opponent player instead of the ball. Scripting can be seen on the offense as well. When the midfield gets the ball, a random forward is chosen to start a run. In doing the run, the midfield passes/cross forward with a <5% of a successful pass if its MLS and much higher if its an English soccer organization (lulz).

2) Animator V. Animation

This is an animation showing most of the computational thinking patterns, the ones i noticed are as folows: generation, the animation, the weight, the laser gun, and so-on; absorbtion, the eraser; diffusion, the explosions from the laser gun as well.

3) 28 Weeks Later (Benny Hill)

this movie clip shows  the idea behind seeking. For example at first the infected people in the video are chasing the none infected people. When the humans climb into the boat the infected now have encountered a hazard much like the ghosts in pacman.

Lesson Plans
This is an example from Sandy Rea's page that linked lesson plans in documents.

Here's a website with my Frogger Tutorial, which also references and links to the Frogger Tutorial on the Scalable Game Design Wiki: http://schools.bvsd.org/aspencreek2/computer/Frogger/index.html


 * [[Media:frogger_intro.ppt| SlideShow Intro into AgentSheets & Frogger ]]
 * [[Media:Frogger_Lesson_Plan_Outline_sandy_rea.doc | Lesson Plan Outline for Frogger (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_1_sandy_rea.doc | Lesson Plans for Frogger Day 1 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_2_sandy_rea.doc | Lesson Plans for Frogger Day 2 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_3_sandy_rea.doc | Lesson Plans for Frogger Day 3 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_4_sandy_rea.doc | Lesson Plans for Frogger Day 4 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_5_sandy_rea.doc | Lesson Plans for Frogger Day 5 (in progress)]]
 * [[Media:UploadingGameToArcade.doc | Step-by-step guide for preparing and uploading game to Arcade]]

Contact Information

 * [mailto:name@youremail.com Email]