Casey Dailey

School

 * my school FRCC
 * Here's a map

How will I introduce Scalable Game Design in my school?
words

Project Journal
Summer Institute, June 1-11, 2010

Reflection 1, June 1, 2010

I can't believe I made my own game, sure I was shaking and scared at first but hey I can't  be sulking the whole time. I was even creative and made it a goth-y twist. Who knew I'd actually be enjoying myself while I was here. I was paranoid at first but now I see I can actually do something   cool. Maybe I am equal to my peers after all. I suppose I should see how long this good feeling lasts, ne? Tomorrow is a new day and lets see how it goes. Hopefully as good.

Reflection 2, June 2, 2010

The idea of grades can be scary. The idea of failing dead lines make it worse. They make you want to peel back your eyelids and  scream until the salt stops its burning. I've had horrible trouble with this game today. Most of my day trouble shooting barely helps. Nothing really helps. How can some people be done with their game and I'm not? How can some people find it so easy and I struggle and failed? I missed my deadline I wasn't done by five. I wasn't done by five therefore I didn't feel good enough. I suppose that's all for my emo crying rant. Let's see how tomorrow goes. Every day has ups and downs.

Reflection 3, June 3, 2010

I built a sims game. Sorta, when I first heard this idea it was going to be like sims the game. I tried not to panic I tried not to freak out and I tried to cry or any other   bad idea. I got wonderful help from  one of the guys here named Ashok and  he was very willing and happy to help me. I suppose the best thing is I learned from this experience. My game isn't wonderful but hopefully I met all the requirements. Not much to say today. I made a game, I got it done my mouse  gets the cheese and the cat eats the mouse. Two things moving three goals and all are working. Nothing to be ashamed of,  correct?

Reflection 4, June 4, 2010

We built our own game today, I just added onto my levels in frogger. Of course, like always with me I find my self being swallowed up and choked by the feelings of worthlessness. Is that even a word? I'm a very envious person and I will never feel like my games are good enough to live up to the unreachable standards I set to for myself. So I can't enjoy the game I built. On the plus side it's very creative. It opens a web page with a youtube video and all is good. Its cute and original? I highly doubt that it is. Even as I'm typing this it's hard to ignore the screaming of those thoughts that keep a person up at night. I suppose Not ever day can be a good one and I can only hope my projects have everything in them they need to get me to pass.

Reflection 5, June 5, 2010

I was told my levels and all my games were good. Yet when I hear the word grade my knees quake, my hands shake and my eyes almost tear up. I'm such a bad person for setting horrible standards for me for the fact I'll stress myself out. Vicki said everything I did looks good. She said everything I did was creative and everything I did fit the grading guidelines. If that is the case, why am I so scared? Why am I still afraid of failure. I've failed enough classes in school I should be fine with it. Maybe subconsciously my mind is lingering of the idea not to let myself down because I see a glimmer of hope or a silver lining. Is there even a possibility that I won't fail at this? It's what I'm scared of, fearing the worst is something I do best. But if she says my games all work it means something. . . right?

First Unit

Day/Week 1 Reflection, DATE

Again, a grim note. I'm such a sulky mopey person at times. I'm going to try to keep this short considering I complain and whine enough about my issues in my past posts. I'm more emotional when it comes to writing and I forget this is something that we all need is a relief. I don't know my grades for any of the projects and I can only hope that I have done enough for me to pass. This isn't a pass fail thing it's an experiment but grades are still an issue...correct? That brings me to my fear. That brings me to my worst. I don't want to see my worst. I work hard at everything I do, I've worked hard all this week to do a good job. I just hope people take notice of this...

Day/Week 2 Reflection, DATE

--June 8th 2010:

I made a pacman game today. I understood it and took my time to try to build something some what workable. I know, I'm not like Corbin who has the skill to make his product artistic while  going ahead of the class. But I knew if I was in charge of doing it ahead of the class I'd be a bad student and lose my focus. So okay, I couldn't make things pretty and cool but my pac-man is workable. I need to take my achievements in stride. Just like my other small wins I hold close to my heart. I'm right where I should be. That's all that matters. Now, let's see how long I can keep telling myself this before the depression pulls me under.

-- June 9th 2010:

We went to fred's class today. I've never thought of myself as a slow person but seeing how quick witted these kids are just blew me away today. I can't even fathom that kids who are half my age are working and perfecting something I couldn't even manage in eight hours. Their projects looked better and the kids also had something I again lack, confidence. I know you hear practice makes perfect but that won't make me deny the fact I'm sort of upset. I don't want to teach as a career, but, helping these kids is something I'm looking forward too. The kids pick it up so fast and I feel like I have a pure creative mind but technical  wise I'm severely lacking. I don't want to admit I feel jealous of the kids. I need to take this experience as a gift. I'm happy to do this. Even if it's not for a career. Can't I end ONE of my notes on a happy point?

--June 10th 2010:

Am I the only one who's notice these entries get progressively more depressing? (And longer.) It's been mentioned these entries get that way. Perhaps I should start a live journal. I complain enough and whine. I think it's all I've been doing is whining. More depressing I suppose. I'm so hung up on standards I can't reach I've killed the fun of this project for me. I'm thrilled I get to help kids but why can't I be thrilled for everything else? I took a quiz today, choked and didn't do well. I'd like to pretend I never took it and curl my rope tail over my mousey nose. I like imagery in my posts in case you, the reader hasn't noticed. We learned a lot and it's hard to believe the last day of this project is tomorrow. I'm sad to go because I'm addicted to this program. I'm not ready to go yet.

Day/Week 3 Reflection, DATE

etc.

End Of Unit Reflection & Possible Changes, DATE 

Reflection

Changes:

1.)

2.)

3.)

Other Comments, DATE 

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Computational Thinking Patterns
by: Amina, Casey, Corbin, and Tyler

1) Barcelona Soccer Match

Soccer video. Collision can be seen when the soccer ball hits the goalies hands. Another example could be a slide tackle where as player collides with the soccer ball to steal it. Diffusion is present with the ball at all times. Hill climb is present at 2 degrees. The primary is around the ball where the defense attempts to hill climb towards it in order to steal it. The secondary is present if the hill climb in coordination with collision is a lesser value than ~ 30? unless it is an absolute must (< 2 defenders around?) then the defender hill climbs towards the opponent player instead of the ball. Scripting can be seen on the offense as well. When the midfield gets the ball, a random forward is chosen to start a run. In doing the run, the midfield passes/cross forward with a <5% of a successful pass if its MLS and much higher if its an English soccer organization (lulz).

2) Animator V. Animation

This is an animation showing most of the computational thinking patterns, the ones i noticed are as folows: generation, the animation, the weight, the laser gun, and so-on; absorbtion, the eraser; diffusion, the explosions from the laser gun as well.

3) 28 Weeks Later (Benny Hill)

this movie clip shows  the idea behind seeking. For example at first the infected people in the video are chasing the none infected people. When the humans climb into the boat the infected now have encountered a hazard much like the ghosts in pacman.

Add Any Other Entries You Want, DATES 

words

Lesson Plans
This is an example from Sandy Rea's page that linked lesson plans in documents.

Here's a website with my Frogger Tutorial, which also references and links to the Frogger Tutorial on the Scalable Game Design Wiki: http://schools.bvsd.org/aspencreek2/computer/Frogger/index.html


 * [[Media:frogger_intro.ppt| SlideShow Intro into AgentSheets & Frogger ]]
 * [[Media:Frogger_Lesson_Plan_Outline_sandy_rea.doc | Lesson Plan Outline for Frogger (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_1_sandy_rea.doc | Lesson Plans for Frogger Day 1 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_2_sandy_rea.doc | Lesson Plans for Frogger Day 2 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_3_sandy_rea.doc | Lesson Plans for Frogger Day 3 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_4_sandy_rea.doc | Lesson Plans for Frogger Day 4 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_5_sandy_rea.doc | Lesson Plans for Frogger Day 5 (in progress)]]
 * [[Media:UploadingGameToArcade.doc | Step-by-step guide for preparing and uploading game to Arcade]]

Contact Information

 * [mailto:name@youremail.com Email]