Kyle Fillingim

School
Job Title, Location

How will I introduce Scalable Game Design in my school?
I will...

Project Journal
Week 1, Tuesday: We made the Frogger game. in the process we learned about:

Generation and absorption things such as cars, turtles and logs need to be spawned at random, and they need to erase when they get to the end of the screen. Collision When the frog hits or gets hit by a car it needs to die Transportation The frog needs to be carried when it is on the back of      the turtles and logs

Week 1, Wednesday: Made Sokoban, this game illustrates Push/pull The crates cant move themselves Collision Things can't move through walls We also used a process called pulling the game master asks the crates or targets if there are any left Week 1, Thursday: Packman demonstrates: Absorption the dots/pellets Diffusion packman is described as being smelly Hill-Climbing The ghosts are attracted to packmans sent

Week 1, Friday:

Week 2, Monday:

Week 2, Tuesday:

Week 2, Wednesday:

Week 2, Thursday:

Week 2, Friday:

Videos Depicting a computational thinking pattern
 depicting generation

 depicts generation and diffusion

 http://www.youtube.com/watch?v=V1KNNmDGWY8 depicts hill Climbing and diffusion of a sent

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