Dave Daniels

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How will I introduce Scalable Game Design in my school?
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Project Journal
Summer Institute, June 1-11, 2010

Reflection 1, June 1, 2010

''Frogger- I liked the input of teachers teaching teachers. I felt that this project was something I can use in my class room. The checklist presented by Mark Shouldice I feel will be helpful to me in grading and students evaluating themselves. I felt that the second presentation was hard to follow. It seemed like a number of students needed help in this segment. Having class helpers isVERY nice!!''

Write your first reflection here.

Reflection 2, June 2, 2010

Second reflection.

Using the Tutorial for Space Invaders was Very helpful. I would have been lost without it. I still needed help from helper along the way but made it very easy to follow. A long project to get going but felt accomplishment when it worked. Getting a understanding of priority is still aa little fuzzy when putting in rules but getting clearer. It might have been helpful to have a segent to do then review on overhead like we did in Frogger. Forced me to use the Tutorial which maybe was the goal?

Reflection 3, June 3, 2010

Third reflection. I found Sims to be a comfortable program to work with. It was helpful to have Alex walk us through setting us up the basic program. Once I got into the program I could see doing this in class. Once you have a model to copy to create more to the program this is a big help.

Reflection 4, June 4, 2010

Fourth reflection.

Team Karen, Kyle and Dave

http://www.youtube.com/watch?v=RHvRwdQpUpg&amp;feature=related

At the beginning of the video showing the words going accross is an example of generate and absorbe.

http://www.metacafe.com/watch/54049/the_blue_angels_in_flight/

An example of scripting where the planes are moving in formation.

http://www.youtube.com/watch?v=Vzwh4hSHS7s&amp;feature=related

An example of diffuusion - Starts at a high concentration and goes to lower concentration. Reflection 5, June 5, 2010

I found this course very informative and something I can definctely use in my classroom. Will give a whole new level to the students in interaction with what they are creating. There is nothing in our curriculum that addresses this style of learning.

Fifth reflection.

First Unit

Day/Week 1 Reflection, DATE

Here is where you can put information about your first unit.

Day/Week 2 Reflection, DATE

Here is where you can put information about your second unit.

Day/Week 3 Reflection, DATE

etc.

End Of Unit Reflection &amp; Possible Changes, DATE 

Reflection

Changes:

1.)

2.)

3.)

Other Comments, DATE 

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Add Any Other Entries You Want, DATES 

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Lesson Plans
This is an example from Sandy Rea's page that linked lesson plans in documents.

Here's a website with my Frogger Tutorial, which also references and links to the Frogger Tutorial on the Scalable Game Design Wiki: http://schools.bvsd.org/aspencreek2/computer/Frogger/index.html


 * [[Media:frogger_intro.ppt| SlideShow Intro into AgentSheets & Frogger ]]
 * [[Media:Frogger_Lesson_Plan_Outline_sandy_rea.doc | Lesson Plan Outline for Frogger (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_1_sandy_rea.doc | Lesson Plans for Frogger Day 1 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_2_sandy_rea.doc | Lesson Plans for Frogger Day 2 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_3_sandy_rea.doc | Lesson Plans for Frogger Day 3 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_4_sandy_rea.doc | Lesson Plans for Frogger Day 4 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_5_sandy_rea.doc | Lesson Plans for Frogger Day 5 (in progress)]]
 * [[Media:UploadingGameToArcade.doc | Step-by-step guide for preparing and uploading game to Arcade]]

Contact Information

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