Summer Institute 2013

The Scalable Game Design Summer Institute is a program that brings technology and content (STEM, Language Arts) teachers (Scholars) from elementary, middle, and high schools together to learn about how to use game design for computer science education and for teaching computational/critical thinking, and problem solving literacy. The intermediate level Scholars learn about designing, teaching, and applying simulations in other disciplines in STEAM (Science, Technology, Engineering, Arts, Math), and Advanced level Scholars explore the world of three-dimensional game design programming and use.

This year's University of Colorado at Boulder Summer Institute runs for six days. Beginner level new Scholars master basic game design and how to teach it during the first three days. In the middle two days, advanced-beginner and intermediate Scholars learn to create STEAM simulations and learn about National academic standards and how teaching STEAM simulations satisfies these standards. The final day presents a fast-paced, condensed introduction to 3D game design.

All teachers leave the Summer Institute with experience, confidence, and resources to teach students to design games and simulations in the fall semester. The teachers and students together participate in research, to add a critical body of data on how students respond to the use of game design in the classroom, and what students actually learn during a research implementation.

Preparation

 * Download AgentSheets
 * Download AgentCubes. AgentCubes is only used in the advanced 3D part of the Summer Institute.
 * Send in signed Teacher Agreement Page 3
 * Send in signed W9 with SS#
 * Create Wiki Account with username and password - relay to Yasko
 * Homework prior to arrival at the Summer Institute

Organization

 * Summer Institute 2013 Schedule

Slides

 * Debugging: How rules really work and how you can use Conversational Programming to debug programs [[media:Conversational Programming rules.ppt.zip|The rules of rules]]

Movies
Benjamin Worrell presenting the Indy Art project at Carson Middle School, Colorado, USA, June 11, 2013: jWbPihpeZPo |640|400

Karine Laidley explains how she is using Computational Thinking Patterns. Her school is part of the CSTA, in Marlborough, Massachusetts, USA. She outlines how the school has adopted Scalable Game Design and has her students demonstrate a number of projects, June 12, 2013. MDDzD9tR4Do |640|400

Daily Feedback

 * Daily Scholar Reflection Shared Document

Monday, 6/10/13
8:30 am

Complete and Turn In the Following Forms


 * Scholar Media Release
 * Teacher consent
 * CU graduate credit form

Wifi is under Guest login Confirm AS installed and running Install games off flashdrives (AgentSheets table at registration)

10:15 am Frogger Part 1

Frogger Cheat Sheet ([[Media:Handout_Frogger_English_2013.pdf|Handout_Frogger_English_2013.pdf]])

How to Make Frogger on the Wiki


 * Grading Requirements, Assessment, Success Criteria, etc.(Section 10 on this page) has 2 links to examples of grading student games

How and Why to Teach Your Kids to Code


 * NBC News for iPHONE
 * Learn to Code, Code to Learn from edSurge

12:00 pm Mark Shouldice Stories from the Classroom

Mrachek Middle School's Student Arcade Uploads

ZoomIt ap link

3:20 Upload to the Arcade ]

How to Submit/Upload Your Project to the Arcade (AgentSheets and AgentCubes)

Other Frogger Resources


 * Play the original Frogger game
 * Why Frogger First? Confessions of a Journey Junky, by Fred Gluck

Tuesday, 6/11/13
8:30 am Intro: Code.org Videos What Most Schools Don't Teach 9:34 minute Full Length Version Code.Org Video 5:55 minute Version Code.Org Video 1 minute Teaser

8:45 am Game #2 Design Activities


 * Tutorial information for 'Journey' Game design activities (See 'AgentSheets Tutorials' section).

6:30 pm National Speaker &amp; Workshop with Bob Panoff


 * Link to Shodor Education Foundation and Dr. Robert M. Panoff's Work
 * Link to Bob's Simple Introduction to Agent Modeling Handout

Other Journey Resources
 * Play the original PacMan game

Wednesday, 6/12/13
9:00 am: Debugging Session Information


 * [[media:Debugging_sample_projects_2012.zip | Downloadable zipped file of sample projects for practice debugging]]
 * [[media:DebuggingTutorial_rev1.pdf | Companion PDF description of practice debugging projects ]]

10:45 am: Computational Thinking Jeopardy
 * CT Jeopardy Buzzer Form
 * [[media:CT_Jeopardy.zip | Downloadable zipped file of Computational Thinking Jeopardy]]
 * Can use "Notepad" to edit text and add new youTube video
 * If your district/school does not accept youTube downloads, add "s" to http and it will work. If you have more strict filters, contact [mailto:ian.hermanyhorses@colorado.edu Ian].

1:00pm: Advanced AgentSheets Skills
 * [[media:JourneyWednesdayArcadeFile.zip | Ian's Journey Project]]
 * Counters and Clocks Wiki Page

3:15 pm: How to Conduct Research
 * Research Process and Implementation in the Classroom
 * [[media:oDREAMS_ReseachExpectations_June12'13_toPOST.pdf | Powerpoint Describing Research Expectations (Webb)]]

Other Resources
 * Play the original Sokoban game

Thursday, 6/13/13
8:30 am: Why Simulations? (David Webb)


 * TED Video 12-year-old app programmer
 * [[Media:Webb_SGD_STEM_061313_POST.pdf|Powerpoint with connections to Computational Thinking, Curriculum Standards, Forest Fire video]]

9:00 am: Why make models in your STEM class? Recognize good vs bad simulations (Alex Repenning)

12:00 pm: Lunch Stories from the Classroom Coming soon: curriculum lessons and documentation from AMSA School, Boston.

1:00 pm Introduction to CyberMOD (for both of these sims you must use Google Chrome -- it may or may not work in other browsers)
 * House Temp Simulation
 * Blood Glucose Simulation

1:45 pm A Design Method
 * Design Helper Tool

Interactive Activities
 * Ideas on using simulations in STEM classes

4:30 pm Enhance the Model: understanding the hierarchy of needs

Saturday, 6/16/13
Alex's Why 3D slideshow link coming soon.

Alex's Info on Making 3D Shapes coming soon.

How to Submit Your AgentSheets Project
Instructions for preparing and uploading AgentSheets projects to the Scalable Game Design Arcade.

Pictures
Everybody is welcome to contribute: if you have a cell phone, you have a camera ;- ) (Alex)