Steve Barron



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How will I introduce Scalable Game Design in my school?
I will introduce scalable game in my school by week 7 thru week 12. approx. the start of september would be a great start for my classroom. I am very excited and hopelly that this does not conflict with anyone's schedule. Please e-mail me when you know how your schedule will be like.

Project Journal
Summer Institute, June 1-11, 2010

Reflection 1, June 1, 2010

Today was the begging of the classes that i will be taking. We are starting to built the basic frogger game. I am understanding the concept a lot more and have built a game using new techniques. The staff are very friendly and seem to enjoy helping many people complete self built games. i am looking forward to the next few day building more fun games. Computational thinking along with the activity has made me have a better understanding of computer science. This class rocks.

Reflection 2, June 2, 2010 Today was another great day. I was introduced to a few new important individuals. I was asked to share my pilot study with the class and anwers any questions. They seemed to genuianlly be concerned about how i taught my class and any new finding and how it went overall for my classes. We built a space invaders game that was very fun and very intresting. we used new conditions and actions. The game was very fun and intresting and really enjoyed the atmoshere. It was alive and energetic. i would love to use this in my class again and would recommend any parent, student, and teacher to look into buying the program and have lots of fun with everybody. today rocked! Second reflection.

Reflection 3, June 3, 2010 Another day down the drain. The game that we built today was very intresting and challenging. we built a simulation of sims and tied into our own interpretation of the game. Many had great ideas and seemed to have much fun with what they were doing. The game was challinging and fun to learn to program. I have not yet totally understand the hierachies but all in time. Today what i saw reminds me of my classes of students who's smile would not be wipped of thier hypnotized face as they work uncontrolable towards thier ultimate goal " thier own individualized game." All students keep focused and involved until they heard the dreaded bell (riiiiinngg) "Ok students, save your great work y tengan un bien dia. Adios campiones:) Third reflection.

Reflection 4, June 4, 2010 Today we are wrapping up the first week of training of this great student ran program. We had a scavenger hunt assignment which was fun and interesting to see other point of view. We also got to build our final game for a final grade. i am thinking of doing a game that incorporates all three types of games that we built. It should be interesting. i had lots of fun and learned many new things. I would like to thank all coaches and staff that had helped make this experience a great well.

-1===scavenger hunt by computational thinking=== push and pull: sumo wrestlers push and pull each other in a vicious competition. transporting: horse transporting individual. collision: two men colliding towards each other diffusion: raining generate and absorb: two trains script: football kickoff Reflection 5, June 5, 2010

Fifth reflection. sat. did not attend optional day. spent time with my family and understanding the program a little better. Have a great weekend. See everyone next week. adios

First Unit

''Day/Week 1 Reflection, DATEMon. today we learned about simulations and how we can incoorperate these types of simulatons with different themes or goals. I had a very fun time building my simulation of a sick contaminated village of people. It is very intresting to see how one person can effect a large group of people. I designed a simulation of a man using the restroom at a professional game and did not wash his hands. The man them came in contact with 5 more people shaking thier hand and passing on the vicious germ. Had lots of fun.''

Day 2 Tues. The simulation i designed will treat the ability of a pathogen to spread (bacteria)as a single probability, rather than attempt to handle the multitude of complex factors. The design will also treat the virulence of the pathogen as a single probability. In this basic design, people -- both sick and well -- will move randomly in the worksheet, in contrast to real-life situations, in which well people (hopefully) attempt to avoid contact with sick people, and in which sick people seek medical attention. In addition, in this simplified simulation, infected people will either recover spontaneously or die. Sick people remain sick and continue to move about until they either recover or die. The simulation requires a timer for each sick person to determine the end of that person's illness. The simulation will track the number of sick people, well people, and deaths. The simulation should terminate automatically when there are no more sick people, either because all sick people have recovered or all people have died. I really enjoyed making this simulation which relfects real life situation. how wveryone enjoyed this as much as I did.

Day 3 wen. We had stared building pac man game that implemented new computational thinking patterns adnd termanology. The new vocabulary terms that was involved was Absorb: Pac-Man eats Dots, Power Capsules, Ghosts, Fruit Targets (optional) Collision: Ghost collide with Pac-Man to deflate him Collaborative Diffusion: Ghosts track Pac-Man It was very intresting in understanding how this program can help understand how thing move and generate across all levels. it was fun. Generate: Create Fruit Targets (Optional) The building and understanding of the new termaology was easy and very student friendly. today we also created a ant simulation the represented how ants track and return food to thier colonie.

Day 4 Thurs. today we meet at a different location that was very intresting. The scenary is incredible. Today we got into groups and discussed how we can implement different types of lesson plans to accomdate all standards. we also had a guest speaker talking about class managment. today was very helpful and feel like I am walking away with lots of great Ideas.

Day 5 Fri. Last day of class. the expirence and insite on learning new technology programs is great and very powerful stuff. I wish the best to all those involved in agent sheets and hope everyone is having fun as much as I am. Living the dream!

Day/Week 2 Reflection, DATE

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Day/Week 3 Reflection, DATE

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End Of Unit Reflection &amp; Possible Changes, DATE

Reflection

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Lesson Plans
This is an example from Sandy Rea's page that linked lesson plans in documents.

Here's a website with my Frogger Tutorial, which also references and links to the Frogger Tutorial on the Scalable Game Design Wiki: http://schools.bvsd.org/aspencreek2/computer/Frogger/index.html


 * [[Media:Frogger_intro.ppt|SlideShow Intro into AgentSheets &amp; Frogger]]
 * [[Media:Frogger_Lesson_Plan_Outline_sandy_rea.doc|Lesson Plan Outline for Frogger (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_1_sandy_rea.doc|Lesson Plans for Frogger Day 1 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_2_sandy_rea.doc|Lesson Plans for Frogger Day 2 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_3_sandy_rea.doc|Lesson Plans for Frogger Day 3 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_4_sandy_rea.doc|Lesson Plans for Frogger Day 4 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_5_sandy_rea.doc|Lesson Plans for Frogger Day 5 (in progress)]]
 * [[Media:UploadingGameToArcade.doc|Step-by-step guide for preparing and uploading game to Arcade]]

Contact Information

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