Halima Syed

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How will I introduce Scalable Game Design in my school?
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Project Journal
Summer Institute, June 1-11, 2010

Reflection 1, June 1, 2010

Today we made Frogger! It was a lot of fun to learn all these new things, stuff that I thought I wouldn't have I could do before this class! I like AgentSheets a lot because it reminds me of a program similar to it, designed for kids, called Klik-n-Play.

Reflection 2, June 2, 2010

While making Space Invaders, I ran into a lot more difficulties in making it. I think this is mainly because I had been focusing on plugging in the info in the tutorial as opposed to really understanding the material. Once I had some help though it all made sense!

Reflection 3, June 3, 2010

I loved making "The Simpons" sim game today! The Sims is one of my favorite computer games, so I thought it was really interesting to learn how it all works behind the scenes! It was a lot more interesting of a game to make than the other two, I thought it was really fun learning the new formulas and concepts.

Reflection 4, June 4, 2010

We got to create our own game today which was a fun exercise and a good chance to learn new ways to utilize the skills we learned!

"Reflection 5, June 7, 2010"

Today we made the virus simulation. It was cool, but definitely not the most fun simulation we have made so far. It seemed like something we could have figured out on our own or in part of another class day, instead of devoting one whole day to it.

"Reflection 6, June 8, 2010"

Today we made PacMan! So far, this was my favorite game to make and it was nice to have some of the concepts such as diffusion more reinforced again. The repetition of the concepts helps me remember them better! We only got to make the first level, which still remains incomplete as of yet, but it was a lot of fun creating this game! I'm looking forward to learning how to finish it tomorrow!

"Reflection 7, June 9th, 2010"

We had a field trip to Fred's class today! We got to watch, and participate if we wanted to, with the kids and observe how the teachers work with their students with AgentSheets. I was super impressed by the kids and their creativity and how fast they catch on to the concepts! AgentSheets really is an amazing program to have the ability to enable kids to learn how to utilize their creativity this way... and without this program maybe they would never get interested in game design and related things. Fun stuff!!!!!

"Reflection 8, June 10th, 2010"

We took the Computational Thinking Quiz today which was fun! Other than that, we didn't do much more than writing our Lesson Template and discussing schedules and the like. The Template kind of seemed like a waste of time because the teachers I were working on it with were not even into it very much... so I am not sure if that helped them much. But it was interesting to see the process they go through to design a lesson plan.

Computational Thinking Patterns
by: Amina, Casey, Corbin, and Tyler

1) Barcelona Soccer Match

Soccer video. Collision can be seen when the soccer ball hits the goalies hands. Another example could be a slide tackle where as player collides with the soccer ball to steal it. Diffusion is present with the ball at all times. Hill climb is present at 2 degrees. The primary is around the ball where the defense attempts to hill climb towards it in order to steal it. The secondary is present if the hill climb in coordination with collision is a lesser value than ~ 30? unless it is an absolute must (&lt; 2 defenders around?) then the defender hill climbs towards the opponent player instead of the ball. Scripting can be seen on the offense as well. When the midfield gets the ball, a random forward is chosen to start a run. In doing the run, the midfield passes/cross forward with a &lt;5% of a successful pass if its MLS and much higher if its an English soccer organization (lulz).

2) Animator V. Animation

This is an animation showing most of the computational thinking patterns, the ones i noticed are as folows: generation, the animation, the weight, the laser gun, and so-on; absorbtion, the eraser; diffusion, the explosions from the laser gun as well.

3) 28 Weeks Later (Benny Hill)

this movie clip shows the idea behind seeking. For example at first the infected people in the video are chasing the none infected people. When the humans climb into the boat the infected now have encountered a hazard much like the ghosts in pacman.

Lesson Plans
This is an example from Sandy Rea's page that linked lesson plans in documents.

Here's a website with my Frogger Tutorial, which also references and links to the Frogger Tutorial on the Scalable Game Design Wiki: http://schools.bvsd.org/aspencreek2/computer/Frogger/index.html


 * [[Media:frogger_intro.ppt| SlideShow Intro into AgentSheets & Frogger ]]
 * [[Media:Frogger_Lesson_Plan_Outline_sandy_rea.doc | Lesson Plan Outline for Frogger (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_1_sandy_rea.doc | Lesson Plans for Frogger Day 1 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_2_sandy_rea.doc | Lesson Plans for Frogger Day 2 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_3_sandy_rea.doc | Lesson Plans for Frogger Day 3 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_4_sandy_rea.doc | Lesson Plans for Frogger Day 4 (in progress)]]
 * [[Media:Frogger_Lesson_Plan_Day_5_sandy_rea.doc | Lesson Plans for Frogger Day 5 (in progress)]]
 * [[Media:UploadingGameToArcade.doc | Step-by-step guide for preparing and uploading game to Arcade]]

Contact Information

 * [mailto:name@youremail.com Email] halimasyed@gmail.com
 * Phone: 415.999.4929