Mark Savignano

[]:

School
Email: Sav454@gmail.com

Nederland Middle Senior High School & Platt Middle School

I currently teach 4 middle school Social Study classes at Platt Middle School, 1 Technology class at Nederland.

How will I introduce Scalable Game Design in my school?
For the 12-13 school year I plan to incorporate Agentsheets into my Computer class and Social Studies classes. For the Social Studies class I plan to use a farm economy simulation I created during the 2011 iDreams class. Students will be able to re-create or discover the hardships colonial Americans Experienced.

Project Journal
Week 1 Day 1: Today I helped other teachers and participants create Frogger. Majority of the help were small issues like having an arrow the wrong way or having the wrong conditional statement. This year's group is motivated and really good. I was amazed how fast the group was able to understand the concepts of Frogger and computational thinking.

Week 1 Day 2: Students were taught diffusion and push/pull. Students picked up on the concept well and were able to complete and submit a working game. The hardest part of push/pull, the communication between the two agents, was understood quickly. Most mistakes were small, and easily correctable.

Week 1 Day 3: Group learned to trouble shoot, Difference in teaching pedagogy and the magnitude of the iDreams project. I thought the difference in teaching pedagogy was brilliant in getting across how guided learning, direct instruction, and discovery learning looks in the classroom. I felt the new frogger tutorials are amazing and will have to give the process a go in the classroom. I have never taught frogger in a way where students have unlimited resources.

Week 1 Day 4: Bob did an amazing job explaining and building a virus simulation. The class did a great job on keeping up and learning the programming structure and concepts. I think the challenge for classroom teachers is to be able to have students build and analyze the simulation. Or the teacher builds the simulation and a science class examines the output of the program.

Week 1 Day 5: The fire simulation in the morning was great. Shows how students can recreate sims that relate to what is happening around them. I thought the talk with the teachers about how Agentsheets can work in their classroom was great. Teachers have allot of great ideas how this will work in their classroom.

2012

2011 Created a Farm simulation showing supply and demand. The simulation also allows users to create drought and crop destruction to see how it impacts society.

2010 In this lesson I introduce students to the concept of diffusion. This tutorial will walk them through the steps needed to create a type of Artificial Intelligence in their game, bring a new level of challenge to their concepts. 2012

2011 Created a Farm simulation showing supply and demand. The simulation also allows users to create drought and crop destruction to see how it impacts society.

2010 In this lesson I introduce students to the concept of diffusion. This tutorial will walk them through the steps needed to create a type of Artificial Intelligence in their game, bring a new level of challenge to their concepts.

STEM Art Lesson 2010
We made a simulation that shows what happens when primary colors mix with other primary colors (red+yellow=orange etc) making secondary colors. This simulation also shows how mixing white with a color changes the color to a lighter color. This lesson can be found by Clicking HERE.

AgentSheets Lessons
Before you do this lesson make sure you have the students complete the Frogger tutorials.

The Robinhood tutorial can be found here: [[Media:Robinhood.pdf]]

Teacher Notes can be found here: [[Media:Teacher_Notes.pdf]]