Robin Benjamin

School
Aurora Hills Middle School

How will I introduce Scalable Game Design in my school?

 * 2009
 * Place: Aurora Hills Middle School Applied Technology Lab


 * How: All 6th graders will have a one week introduction during their Design and Modeling class during the first year of implementation. As it turned out, at least a two week unit was needed.
 * An optional 6 week game design class to build simulations will be offered the following year.


 * 2010
 * How: I will teach the intro Frogger unit to 10 sections of 6th grader.  There will be 4 sections of 7th graders that will have a 9 week unit of Pacman, Space Invaders, and produce a Virus simulation.
 * email: mailto:rlbenjamin@aps.k12.co.us

Project Journal
Through the Community College of Aurora, we are planning on a Girls in Technology Camp for our 6th graders this year and entering the State Competition they will be sponsoring. This didn't happen for the first year as we felt we needed more time with the program.


 * Preliminary Lesson Plan [[Media:CUgaming.pdf]]
 * Frogger[]
 * Sokoban []
 * Ms Pacman[]

Summer Institute 2010
Use Pacman to teach diffusion then have students apply that to the virus simulation. This fits well with the 7th grade curriculum since they study infectious diseases. Students could pick a disease to research on the CDC website then apply their knowledge of the disease to their programming. The Ants session demonstrated how you can used a developed program in an academic class to test the theories students come up with. Perhaps the computer class could develop a simulation that the teachers need to illustrate concepts they are teaching.
 * 6/8/10
 * 6/9/10

Trouble shooting seems to be the area most people worry about. It was helpful to see the errors that others encountered and the fixes for those problems. Could have used more time in that session.

The electricity simulation will fit well with the Magic of Electrons class.
 * 6/10/10