From Scalable Game Design wiki
Revision as of 11:55, 16 March 2012 by Ralex
This is list of publications relevant to this project
- 2010 Horizon Report - K-12 Edition: Describes emerging technologies that will likely have a significant impact on K-12 education. Lists the Scalable Game Design project as an example of how game-based learning is being used in schools.
- Fostering Learning in the Networked World: The Cyberlearning Opportunity and Challenge. A 21st Century Agenda for the National Science Foundation, June 2008 lists AgentSheets as successful cyberinfrastructure in the category of Visual programming languages designed for children.
- PITAC Report, Computational Science: Ensuring America's Competitiveness, Report to the President of the United States, 2005. The ability to create models is essential to computational science. AgentSheets is a unique tool that can be used to build games and computational science models.
- Committee on Information Technology Literacy: Lawrence Snyder, A.V.A., Marcia Linn, Arnold Packer, Allen Tucker, Jeffrey Ullman, Andries Van Dam Being Fluent with Information Technology. National Academy Press, Washington, D.C., 1999. We have mapped the three levels of fluency (Intellectual capabilities, Fundamental concepts, and Contemporary skills) to game design.
- Webb, D. C., Repenning, A., & Koh, K., Toward an Emergent Theory of Broadening Participation in Computer Science Education, ACM Special Interest Group on Computer Science Education Conference, (SIGCSE 2012), February 29 - March 3, 2012, Raleigh, North Carolina, USA.
- Koh, K. H., Bennett, V., Repenning, A., Computing Indicators of Creativity, ACM Creativity & Cognition 2011, The High Museum of Art · Atlanta, Georgia, USA, November 3-6, 2011
- Bennett, V., Koh, K. H., Repenning, A. Can Learning Acquisition be Computed?, IEEE International Symposium on Visual Languages and Human-Centric Computing 2011, Pittsburgh, PA, USA, September 18-22, 2011
- Bennett, V., Koh, K. H., Repenning, A., CS Education Re-Kindles Creativity in Public Schools , ITiCSE '11: Annual Conference on Innovation and Technology in Computer Science Education, Darmstadt, Germany, June 27-29, 2011
- Webb, D. C., & MacGillivary, H. (2011, April). Teachers' Conceptions of Computational Thinking: The impact of iDREAMS on teachers’ articulation of CT and related reasoning. Paper presented at the Annual Meeting of the American Educational Research Association, New Orleans, LA.
- Repenning, A., Making Programming more Conversational, in Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC '11, (Pittsburgh, PA, USA Sept. 18-22, 2011), IEEE Computer Society, Los Alamitos, CA.
- Repenning, A., (Demonstration) Conversational Programming in Action, in Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC ’11, (Pittsburgh, PA, USA Sept. 18–22, 2011), IEEE Computer Society, Los Alamitos, CA.
- Repenning, A., Ahmadi, N., Repenning, N., Ioannidou, A., Webb, D., Marshall, K., Collective Programming: Making End-User Programming (more) Social, In Proceedings of the Third International Symposium on End-User Development (IS-EUD), June 2011, Torre Canne, Italy, 325-330.
- Clarisse Sieckenius de Souza, Ana Cristina Bicharra Garcia, Cleyton Slaviero, Higor Pinto, Alexander Repenning, Semiotic Traces of Computational Thinking Acquisition, In Proceedings of the Third International Symposium on End-User Development (IS-EUD), June 2011, Torre Canne, Italy, 155-170.
- Ioannidou, A., Bennett, V., Repenning, A., Koh, K., Basawapatna, A., Computational Thinking Patterns. Paper presented at the 2011 Annual Meeting of the American Educational Research Association (AERA) in the symposium “Merging Human Creativity and the Power of Technology: Computational Thinking in the K-12 Classroom”, New Orleans, April 8-12, 2011
- Basawapatna, A., Koh, K. H., Repenning, A., Webb, D., Marshall, K., Recognizing Computational Thinking Patterns, SIGCSE 2011: Reaching Out The 42nd ACM Technical Symposium on Computer Science Education March 9-12, 2011, Dallas, Texas, USA
- Marshall, K. S. (2011). Was that CT? Assessing computational thinking patterns through videobased prompts. Paper presented at the American Educational Research Association, New Orleans, LA. http://www.eric.ed.gov/ERICWebPortal/contentdelivery/servlet/ERICServlet?accno=ED518514
- N. Ahmadi, M. Jazayeri, and A. Repenning. Towards Democratizing Computer Science Education through Social Game Design. The First International Workshop on Games and Software Engineering (GAS'11), 33rd International Conference on Software Engineering (ICSE'11).
- Repenning, A., Webb, D., Ioannidou, A., Scalable Game Design and the Development of a Checklist for Getting Computational Thinking into Public Schools, The 41st ACM Technical Symposium on Computer Science Education, (SIGCSE 2010), (Milwaukee, WI), ACM Press.
- Koh, K. H., Bennett, V., Repenning, A., Inspiring Collaborative Benefits: An Interaction between a Virtual and a Physical Group Learning Infrastructure, Western Canadian Conference on Computing Education (WCCCE 2010), Okanagan, B.C., Canada May 7-8, 2010
- Basawapatna, A., Koh, K. H., Repenning, A., Using Scalable Game Design To Teach Computer Science From Middle School to Graduate School, ITiCSE '10: Annual Conference on Innovation and Technology in Computer Science Education, Ankara, Turkey, June 26-30, 2010
- Koh, K. H., Basawapatna, A.,Bennett, V., Repenning, A., Towards the Automatic Recognition of Computational Thinking, IEEE International Symposium on Visual Languages and Human-Centric Computing 2010, Leganés-Madrid, Spain, September 21-25, 2010
- Repenning, A., Basawapatna, A., and Koh, K. H. 2009. Making university education more like middle school computer club: facilitating the flow of inspiration. In Proceedings of the 14th Western Canadian Conference on Computing Education (Burnaby, British Columbia, Canada, May 01 - 02, 2009). This paper Deals with how we can incorporate desirable elements of middle school computer clubs, such as peer to peer interactions among students, into university programming classes using a cyberlearning infrastructure.
- Repenning, A. and Ioannidou, Broadening Participation through Scalable Game Design, ACM Special Interest Group on Computer Science Education Conference, (SIGCSE 2008), (Portland, Oregon USA), ACM Press.
- Walter, S. E., Forssell, K., Barron, B., and Martin, C. 2007. Continuing motivation for game design. In CHI '07 Extended Abstracts on Human Factors in Computing Systems (San Jose, CA, USA, April 28 - May 03, 2007). CHI '07. ACM, New York, NY, 2735-2740. An article by the Stanford school of education. Main findings: Boys and girls rated their desire to continue with AgentSheets at comparable levels; Video game exposure was not related to students’ desire to continue with AgentSheets;
- CE21, Computer Science Education for the 21 Century, NSF program, one page summary
- Project Summary with Results
- NCWIT case study showing AgentSheets to be a promising practice An National Center for Women & Information Technology Promising Practices handout featuring "Scalable Game Design for middle school"
- Computer Science Teaching Association (CSTA), AgentSheets for Computational Thinking in Computer Science
- AgentSheets Inc., Scalable Game Design framework and testimonials
- AgentSheets Inc., AgentSheets used as game design and computational science authoring tool
- Press Releases for the new CE21 NSF Type II grant
- Press Release for the 2011 Summer Institute ( pdf | on CU's Outreach Web Site )
- A spotlight article by Barbara Darling for the CU School of Education
- Summer Institute 2010 and CS4HS press release, June 18, 2010
- IDREAMS project press release The NSF award press release, Oct. 23, 2008.
- AgentSheets Inc. award press release, Nov. 3, 2008
Press & TV Coverage
- Jason Tomassini, Live From SXSW: Best Practices for Game-Design Curriculum, Education Week, March 13, 2012
- Why Johnny Can't Code and How That Can Change,Slashdot, June 23, 2011
- Why Johnny can't program -- and how that can change, Infoworld, June 23, 2011
- Programming is Heading Back to School, Slashdot, June 14, 2011
- Teachers play video games for science, 9NEWS "Colorado's News Leader", June 12, 2011
- Teachers learn video game design, Boulder Business Report, June 10, 2011
- Message from the Chancellor, University of Colorado, June 2011
- Teachers learn video game design at institute promoting STEM education, University of Colorado Newsletter, Boulder, CO, June 8, 2011
- Programming 'Pac-Man:' Teachers learning video game design at CU-Boulder, Boulder Daily Camera, June 7, 2011
- Scalable Game Design Makes Math Class Fun!, University of Colorado outreach, 2011
- WWCC (Western Wyoming Community College), School Dist. No. 1 work to develop computer game programming curriculum, Rocket-Miner, Rock Springs, WY, February 15th, 2011
- EJHS students got game, Rocket-Miner, Rock Springs, WY, Friday, Oct. 29, 2010
- Teachers take on 'Frogger', computer programming at CU-Boulder, Boulder Daily Camera, June 26, 2010: press coverage of the CS4HS and Scalable Game Design initiative by the Daily Camera.
- Middle School teachers put their (video)game face on, Inside CU, The University of Colorado Faculty and Staff E-Newsletter, Tuesday, June 16, 2009
- CU program changing perceptions of computer science, Daily Camera, Boulder Colorado, Friday, June 12, 2009
- Computer Science Curriculum 2008: An Interim Revision of CS 2001, Association for Computing Machinery & IEEE Computer Society