2015 2D Game Design for First Time Scholars

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Schedule for 2D Game Design for First Time Scholars


Summary of June 8 - 11, 2015

  • June 8, Monday 8:00 - 5:30
  • June 9, Tuesday 8:30 - 5:30
  • June 10, Wednesday 8:30 - 5:30, Dinner 6:00
  • June 11, Thursday 8:30 - 5:30
  • June 12, Friday 8:30 - 5:00 Optional Open Creation Lab (RSVP to Yasko Endo, Program Manager.)


6/8/15 Monday Day 1

  • GOAL: Learn and practice the design process (turn stories into code), make your first game, the rules of rules, upload your first game, how to use the wiki
  • PROJECTS: Frogger
  • COMPUTATIONAL THINKING PATTERN: Collision, generation, absorption, transport


Time Activity Facilitators Goals Resources & Links
7:30am - 8:00am Doors Open-Coffee

ATLAS Lobby

8:00am - 8:30am Check in, paperwork, technology check in the lobby Play the original Frogger game PreSurvey
8:30am - 9:00am SGD Kickoff as a large group

ATLAS 100

9:00am – 9:15am Walk to MCDB A120
9:15am - 10:15am Frogger

MCDB A120 (2 buildings from ATLAS)

Susan Learn the software and basics of programming Frogger Curricular Materials
10:15am - 10:30am Break

MCDB A120

10:30am - 11:30am Frogger Susan Create the road scene in Frogger Frogger Curricular Materials
11:30am - 11:45am Reflections Day 1 – Morning
11:45am - 12:45pm Lunch

ATLAS Lobby

Sandwich Bar, Salad, Potato salad, Chips, Dessert bars Marilyn's student's sugar simulation
12:45pm - 1:30pm Introduction to Scalable Game Design: Teaching computational thinking through game design

ATLAS 100

1:30pm – 1:45pm Walk to MCDB A120
1:45pm - 2:45pm Frogger

MCDB A120

Susan Continue Frogger – build the water scene
2:45pm - 3:00pm Break
3:00pm - 3:30pm Using Conventional Programming David Learn how the software will help you understand your own code
3:30pm - 4:45pm Frogger Susan Complete the Frogger game – try a challenge
4:45pm - 5:15pm Upload Frogger to the Arcade Kyu Han See above "Quick Links: Teachers/Teacher Resources/How to Submit Your Game to the Arcade"

Be deliberate about where you are saving your zip file for the arcade. Some of the issues today came from accidentally saving the folder inside itself. Save to the Desktop if you are able.

5:15pm - 5:30pm Reflections Day 1 – Afternoon


Everyone - remember to submit your daily Reflections via Google doc.
Everyone - post questions for the team via notes submitted to Yasko.
For those requesting University of Colorado Boulder Graduate Credits, please note that ALL projects must be completed and uploaded or submitted so numerical grades can be assigned. Pay careful attention to when you are asked to upload or submit information or projects.


6/9/15 Tuesday Day 2

  • GOAL: Game 2 started, rule of rules, pedagogy
  • PROJECTS: PacMan Basics of the Game and More
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling


Time Activity Facilitators Goals Resources & Links
8:00am - 8:30am Doors Open-Coffee

ATLAS Lobby

Code Snippets for posters

Reminder Cards for wall posters

8:30am - 9:30am What the Heck is a Computational Thinking Pattern?

ATLAS 100

Alex and Hilarie Understand the theory of CTPs outside of game design for Computer Science Education
9:30am – 9:45am Walk to MCDB A120
9:45am - 10:15am Journey

MCDB A120

Susan Learn a second game by building on your skills
10:15am - 10:30am Break
10:30am - 11:30am Journey Susan Continue to work on Journey
11:30am - 11:45am Reflections Day 2 – Morning
11:45am - 12:45pm Lunch Mexican: Spicy Beef, Chicken, Pork, Fajitas vegetarian, Guacamole, Beans, Rice, Tortilla, Dessert Bars
12:30pm – 12:45pm Walk to MCDB A120
12:45pm - 1:30pm Rules of Rules: how rule order impacts game design Alex Understand the connection between probability and rule order and learn how to use the tools in AgentSheets to facilitate debugging * Rules of Rules presentation
1:30pm - 2:45pm Journey Susan Learn how to use diffusion and hill climbing to make the chasers chase the traveler!
2:45pm - 3:00pm Break
3:00pm - 3:30pm Upload Journey to Arcade
3:30pm - 4:45pm Guided Discovery Pedagogy/ Student Motivation Susan and David Learn why using guided discovery will result in a richer learning experience
4:45pm - 5:15pm Game design planning: Process and tools Hilarie Learn about a planning process that students can use to design their games prior to programming
5:15pm - 5:30pm Reflections Day 2 – Afternoon


Everyone - remember to submit Scholar Reflections twice a day.
Everyone - post questions for the team via notes submitted to Yasko.


6/10/15 Wednesday Day 3

  • GOAL:
  • PROJECTS: Build your own game or try one of ours!
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling


Time Activity Facilitators Goals Resources & Links
8:00am-8:30am Doors Open-Coffee
8:30am - 9:30am Computational Thinking Patterns - What have you learned? Hilarie Discover all that you've learned so far by playing CT Jeopardy and Scavenger Hunt, in small groups
9:30am - 10:15am Can You Read This Code? Comparing AS Code to JAVA Code
10:15am - 10:30am Break
10:30am - 11:30am Build your own game or try one of ours Susan
11:30am - 11:45pm Reflections Day 3 – Morning
11:45am-12:45pm Lunch
12:30pm – 12:45pm Walk to MCDB A120
12:45pm - 2:45pm Learning to debug programs Hilarie Learn to debug your own programs, and help students to do the same!
2:45pm - 3:00pm Break
3:00pm - 5:15pm Continue to work on your own game
5:15pm - 5:30pm Reflections Day 3 – Afternoon
6:00pm Dinner CU Center for Community (C4C) - be sure to get a map from your facilitator


6/11/15 Thursday Day 4

  • GOAL:
  • PROJECTS: Moving to simulations - Contagion and More
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling


Time Activity Facilitators Goals Resources & Links
8:00am - 8:30am Doors Open-Coffee
8:30am - 10:15am Guest STEM speaker/workshop (Atlas 100) Robert (Bob) Panoff Computational thinking in STEM
10:15am - 10:30am Break – walk back to MCDB
10:30am - 11:30am Tools for Assessment David
11:30am-11:45am Reflections Day 4 – Morning
11:45am-12:45pm Lunch ATLAS lobby China Feast: Tofu steaks, Beef and broccoli, Teriyaki chicken, Vegetable stir fry, Rice, Almond cookies
12:45pm-1:00pm Curricular Materials 101 Susan A quick overview of what’s available
1:00pm-2:30pm Contagion Susan
2:30pm-2:45pm Break
2:45pm-3:30pm Breakout-Moving Forward with Computer Science Principles OR Moving Forward with SGD Forward with Computer Science Principles-Susan

Forward with SGD-David

* Using Scalable Game Design with AP CSP Presentation Materials
3:30pm - 4:15pm Final Reflections – Teacher Survey Day 4 – Afternoon

Teacher Survey

4:15pm – 5:00pm How Research Works David and team
5:00pm - 5:30pm SGD Closure Team


STEM speaker/workshop with Dr. Robert M. Panoff Bob is founder and Executive Director of The Shodor Education Foundation, Inc., and has been a consultant at several national laboratories. He is also a frequent presenter at NSF- sponsored workshops on visualization, supercomputing, and networking, and continues to serve as consultant for the education program at the National Center for Supercomputing Applications at the University of Illinois at Urbana-Champaign. He has served on the advisory panel for Applications of Advanced Technology program at NSF. Dr. Panoff received his M.A. and Ph.D. in theoretical physics from Washington University in St. Louis, undertaking both pre- and postdoctoral work at the Courant Institute of Mathematical Sciences at New York University. As principal investigator on several NSF grants that seek to explore the interaction of high performance computing technologies and education, he worked to develop a series of interactive simulations which combine supercomputing resources and desktop computers. Besides developing and teaching a new course in Information Technologies, Dr. Panoff continues an active research program in computational condensed matter physics while defining and implementing educational initiatives at the Shodor Foundation


Everyone - remember to submit Scholar Reflections twice a day.


For those requesting University of Colorado Boulder Graduate Credits, please note that ALL projects must be completed and uploaded or submitted so numerical grades can be assigned. Pay careful attention to when you are asked to upload or submit information or projects.


6/12/15 Friday Day 5 OPTIONAL Open Creation Lab (Sandbox!)

  • GOAL: Complete projects, expand projects, try new techniques, collaborate and network, write lesson plans, all with experts available to support your exploration. New material will not be presented, but assistants will be available to answer questions and support your exploration.
  • PROJECTS: Anything you want to work on
  • COMPUTATIONAL THINKING PATTERN: All


Time Activity Facilitators Goals Resources & Links
8:00am - 8:30am Doors Open-Coffee
8:30am - 10:15am Sandbox Time

Rooms may be organized by interest - TBD

10:15am - 10:30am Break
10:30am - 11:30am Sandbox Time
11:30am-11:45am Reflections
11:45am-12:45pm Lunch Sandwich Bar
12:45pm-2:45pm Sandbox Time
2:45pm-3:00pm Break
3:00pm - 5:15pm Sandbox Time
5:15pm - 5:30pm Reflections and Surveys Survey/Scholar Survey