2016 2D Game Design - St Louis

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Please note that the information on this page is subject to change.

Schedule for 2D Game Design for First Time Scholars

Coffee will be available starting half an hour before the starting times shown above

Day 1

  • GOAL: Learn and practice the design process (turn stories into code), make your first game, the rules of rules, upload your first game, how to use the wiki
  • PROJECTS: Frogger
  • COMPUTATIONAL THINKING PATTERN: Collision, generation, absorption, transport


Time Activity Facilitators Goals Resources & Links
8:00am - 8:30am Check in, paperwork, pre-survey, technology check in the lobby Play the original Frogger game PreSurvey
8:30am-9:00am Introduction to Scalable Game Design: Teaching computational thinking through game design Susan
9:00am - 10:00am Frogger Review Susan Learn the software and basics of programming. Frogger topics: Road scene, water scene, others. Frogger Curricular Materials
10:00am - 10:15am Break
10:15am - 10:45am Learning to Debug Programs Susan Learn to debug your own programs, and help students to do the same!
10:45am - 11:45am Frogger Challenges Susan Complete the Frogger game – try a challenge Save/submit your Frogger game, send the zipped file to Susan.Miller@colorado.edu
11:45am - 12:00pm Reflections Susan Day 1-Morning
12:00pm - 12:30pm Lunch
12:30pm - 1:15pm Incrementing Numbers Susan Tackle a new lesson that supports math and enables scoring for games!
1:15pm - 2:00pm Using Conversational Programming Susan Learn how the software will help you understand your own code
2:00pm - 2:15pm Break
2:15pm - 2:45pm Debugging Session II Learn to debug your own programs, and help students to do the same!
2:45pm - 4:15pm Let's Build Journey
3:30 - 5:15 What the Heck is a Computational Thinking Pattern? Understand the theory of CTPs outside of game design for Computer Science Education What The Heck is a CTP Presentation (pdf)
4:45pm - 5:00pm Reflections Day 1 - Afternoon


Everyone - remember to submit your daily Reflections via Google doc.

Day 2

  • GOAL: Game 2 started, rules of rules, pedagogy
  • PROJECTS: Journey Basics of the Game and More
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling


Time Activity Facilitators Goals Resources & Links
8:00am - 8:30am Doors Open-Coffee Code Snippets for posters

Reminder Cards for wall posters

8:30am - 9:30am Review Frogger Continue to work on Journey
9:30am - 10:15am More with Journey Continue to work on Journey
10:15am - 10:30am Break
10:30am - 11:45am Journey Challenges
11:45am - 12:00pm Reflections Day 2 - Morning
12:00pm - 12:30pm Lunch "American Picnic"
12:30pm - 1:30pm Understanding Guided Discovery Pedagogy Susan Learn why using guided discovery will result in a richer learning experience
1:30pm - 2:00pm Debugging Session III Learn to debug your own programs, and help students to do the same!
2:00pm - 2:15pm Break
2:15pm - 3:15pm Rules of Rules: How rule order impacts game design Susan Understand the connection between probability and rule order and learn how to use the tools in AgentSheets to facilitate debugging
3:15pm - 4:30pm CTP Jeopardy Discover all that you've learned so far by playing CT Jeopardy and Scavenger Hunt, in small groups
4:30pm - 4:45pm Final Survey https://www.surveymonkey.com/r/KCBM728
4:45pm - 5:00pm Reflections Day 2 - Afternoon


Everyone - remember to submit Scholar Reflections twice a day.


Day 3

  • GOAL: Learn and practice the design process (turn stories into code), make your first game, the rules of rules, upload your first game, how to use the wiki
  • PROJECTS: Contagion, your own game/simulation
  • COMPUTATIONAL THINKING PATTERN: Collision, generation, absorption, transport


Time Activity Facilitators Goals Resources & Links
8:30am-10:00am Moving from games to sims: Building Contagion Computational thinking in STEM
10:00am - 10:15am Break
10:15am - 11:45am More on Contagion Susan
11:45am - 12:00pm Reflections Day 3 - Morning
12:00pm - 12:45pm Lunch
12:45pm - 1:30pm Planning a game/simulation of your own With help available, practice what you have learned in the past few days, go as far as you are able in your project.
1:30pm - 2:00pm Assessment - SGD Susan
2:00pm - 2:15pm Break
2:15pm - 4:00pm Design your own game/Simulation or make one of ours! Deepen your knowledge and understanding of how and why you are teaching game and simulation authoring to students, get your questions answered, build confidence.
4:00pm - 4:45pm Showcase Event
4:45pm - 5:00pm Closure https://www.surveymonkey.com/r/KCBM728 Day 3 - Afternoon


Everyone - remember to submit your daily Reflections via Google doc.