2016 3D Game Design - Jefferson City

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Schedule for 3D Game Design for First Time Scholars

Coffee will be available starting half an hour before the starting times shown above


Contents

Day 1

  • GOAL: Learn and practice the design process (turn stories into code), make your first game, the rules of rules, upload your first game, how to use the wiki
  • PROJECTS: Frogger
  • COMPUTATIONAL THINKING PATTERN: Collision, generation, absorption, transport


Time Activity Facilitators Goals Resources & Links
8:00am - 8:30am Check in, Pre-survey, technology check in the lobby Complete the Pre-Class Survey

Play the original Frogger game

8:30am - 9:00am Introduction to Scalable Game Design: Teaching computational thinking through game design Susan
9:00am - 10:00am Frogger Review Susan Learn the software and basics of programming. Frogger topics: Road scene, water scene, others. Frogger Curricular Materials
10:00am - 10:15am Break
10:15am - 11:45am Let's build Journey
11:45am - 12:00pm Reflections Frogger URL Day 1 Morning Reflection
12:00pm - 12:45pm Lunch
12:45pm - 1:15pm Using Conversational Programming Susan Learn how the software will help you understand your own code
1:15pm - 2:00pm More Journey
2:00pm - 2:15pm Break
2:15pm - 3:30pm Debugging Session II Learn to debug your own programs, and help students to do the same!
3:30pm - 3:45pm Reflections Journey URL Day 1 Afternoon Reflection


Everyone - remember to submit your daily Reflections via Google doc.

Day 2

  • GOAL: Game 2 started, rule of rules, pedagogy
  • PROJECTS: Journey Basics of the Game and More
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling


Time Activity Facilitators Goals Resources & Links
8:00am - 8:30am Doors Open-Coffee Code Snippets for posters

Reminder Cards for wall posters

8:30am - 9:15am Building Inflatable Icons Understand the theory of CTPs outside of game design for Computer Science Education Selective inflation: Frog, ceiling: Chocolate, backsides: Meteor, noise: Volcano, extrusion: Minecraft guy, Transparency: rooms
9:15am - 10:00am Incrementing Numbers
10:00am - 10:15am Break
10:15am - 11:45am First Person Navigation Using modulo arithmetic
11:45am - 12:00pm Reflections
12:00pm - 12:45pm Lunch
12:45pm - 1:30pm Rules of Rules: How rule order impacts game design Susan Understand the connection between probability and rule order and learn how to use the tools in AgentSheets to facilitate debugging
1:30pm - 2:00pm Debugging Session III Learn to debug your own programs, and help students to do the same!
2:00pm - 2:15pm Break
2:15pm - 3:15pm Understanding Guided Discovery Pedagogy Susan Learn why using guided discovery will result in a richer learning experience
3:15pm - 4:30pm Moving from games to sims: Building Contagion Computational thinking in STEM
4:30pm - 4:45pm Final Survey Final Survey
4:45pm - 5:00pm Reflections Reflection Day 2


Everyone - remember to submit Scholar Reflections twice a day.