2016 3D Game Design - St Louis

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Schedule for 3D Game Design for First Time Scholars

Coffee will be available starting half an hour before the starting times shown above


Day 1

  • GOAL: Learn and practice the design process (turn stories into code), make your first game, the rules of rules, upload your first game, how to use the wiki
  • PROJECTS: Frogger
  • COMPUTATIONAL THINKING PATTERN: Collision, generation, absorption, transport


Time Activity Facilitators Goals Resources & Links
7:30am - 8:00am Doors Open-Coffee
8:00am - 8:30am Check in, paperwork, technology check in the lobby Complete the Pre-Class Survey

Play the original Frogger game

8:30am - 9:00am Introduction to Scalable Game Design: Teaching computational thinking through game design Susan
9am-10:00am Frogger Review Susan Learn the software and basics of programming. Frogger topics: Road scene, water scene, others.
10:00am - 10:15am Break
10:15am - 10:45am Learning to Debug Programs Susan Learn to debug your own programs, and help students to do the same!
10:45am - 11:45am Frogger Challenges Complete the Frogger game – try a challenge Save/submit your Frogger game, record the URL HERE.
11:45am - 12:00pm Reflections Day 1 - Morning
12:00pm - 12:30pm Lunch
12:30pm - 1:15pm Using Conversational Programming Susan Learn how the software will help you understand your own code
1:15pm - 2:00pm Incrementing Numbers
2:00pm - 2:15pm Break
2:15pm - 2:45pm Debugging Session II Learn to debug your own programs, and help students to do the same!
2:45pm - 4:15pm Let's build Journey AC-O Journey Curricular Materials
4:15pm - 4:45pm What the Heck is a Computational Thinking Pattern? Understand the theory of CTPs outside of game design for Computer Science Education What The Heck is a CTP Presentation (pdf)
4:45pm - 5:00pm Reflections Day 1 – Afternoon


Everyone - remember to submit your daily Reflections via Google doc.

Day 2

  • GOAL: Game 2 started, rule of rules, pedagogy
  • PROJECTS: Journey Basics of the Game and More
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling


Time Activity Facilitators Goals Resources & Links
8:00am - 8:30am Doors Open-Coffee Code Snippets for posters

Reminder Cards for wall posters

8:30am - 9:00am Building Inflatable Icons Understand the theory of CTPs outside of game design for Computer Science Education Selective inflation: Frog, ceiling: Chocolate, backsides: Meteor, noise: Volcano, extrusion: Minecraft guy, Transparency: rooms
9:00am - 9:30am Modify Journey Agents
9:30am - 10:00am Continue Journey

Powerpoint Slides

10:00am - 10:15am Break
10:15am - 10:45am Continue Journey
10:45am - 11:45am Journey Challenges
11:45am - 12:00pm Reflections Day 2 - Morning
12:00pm - 12:30pm Lunch
12:30pm - 1:30pm Rules of Rules: How rule order impacts game design Susan Understand the connection between probability and rule order and learn how to use the tools in AgentSheets to facilitate debugging
1:30pm - 2:00pm Debugging Session III Learn to debug your own programs, and help students to do the same!
2:00pm - 2:15pm Break
2:15pm - 3:15pm Understanding Guided Discovery Pedagogy Susan Learn why using guided discovery will result in a richer learning experience
3:15pm - 4:30pm CTP Jeopardy Discover all that you've learned so far by playing CT Jeopardy and Scavenger Hunt, in small groups
4:30pm - 4:45pm Final Survey
4:45pm - 5:00pm Reflections Day 2 - Afternoon


Everyone - remember to submit Scholar Reflections twice a day.


Day 3

  • GOAL: Game 3 started, first person navigation, moving from games to sims
  • PROJECTS: Contagion Basics of the Game and More
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, polling


Time Activity Facilitators Goals Resources & Links
8:00am - 8:30am Doors Open-Coffee
8:30am - 10:00am First Person Navigation Using modulo arithmetic
10:00am - 10:15am Break
10:15am - 11:45am Moving from games to sims: Building Contagion Computational thinking in STEM
11:45am - 12:00pm Reflections Day 3 - Morning
12:00pm - 12:45pm Lunch
12:45pm - 1:30pm Planning a game/simulation of your own With help available, practice what you have learned in the past few days, go as far as you are able in your project.
1:30pm- 2:00pm Assessment - SGD
2:00pm - 2:15pm Break
2:15pm - 4:15pm Design your own game/Simulations or make one of ours! Deepen your knowledge and understanding of how and why you are teaching game and simulation authoring to students, get your questions answered, build confidence.
4:15pm - 4:45pm Showcase event
4:45pm - 5:00pm Closure


Curricular Materials & Wiki / How Research Works