2017 Online Game Design for First Time Scholars

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Please note that the information on this page is subject to change.


Scholar Photo Directory

Meet the 2017 teachers


Schedule for Online Game Design for First Time Scholars

Summary of June 6 - 9, 2017

  • June 6, Tuesday 8:00 - 5:00 (parking permits available 7:30 - 8:00 in Lot 327, C4C parking garage)
  • June 7, Wednesday 8:30 - 5:00, dinner 5:15 - 7:00 at the C4C
  • June 8, Thursday 8:30 - 5:00
  • June 9, Friday 8:30 - 5:00

Coffee will be available starting half an hour before the starting times shown above


Tuesday, 6/6/17 (Day 1)

  • GOAL: Learn and practice the design process (turn stories into code), make your first game, the rules of rules, upload your first game, how to use the wiki
  • PROJECTS: Frogger
  • COMPUTATIONAL THINKING PATTERN: Collision, generation, absorption, transport


Time Activity Facilitators Goals Resources & Links
7:30am - 8:00am Parking Permits available outside C4C parking garages
7:45am - 8:15am Doors Open - Coffee
7:45am - 8:15am Check-in Full team Complete and turn in forms to Yasko, tech check / teacher level access to AgentCubes Online with Nadia Complete the Pre-Class Survey

Play the original Frogger game

8:30am - 10:00am Build your own Frogger, Part I Susan, team Learn the software and basics of programming Frogger Curricular Materials
10:00am - 10:30am Break: granola bars, fruit

Sign up in the lobby for the breakout sessions to occur Wednesday morning

Sign up in the lobby for:
  • Breakout sessions to be held Thursday 8:30am
10:30am - 11:50am Build your own Frogger, Part II Susan, team Learn to build the classic Frogger arcade game
11:50am - 12:00pm Day 1 Morning Reflections Day 1-Morning
12:00pm - 1:15pm Lunch at the C4C

Sign up in the lobby for:

  • Breakout sessions to be held Thursday 8:30am
Be sure to be back at your tables by 1:15. Breakout Topics
1:15pm - 2:00pm Intro to Scalable Game Design Alex, David Why SGD? History of SGD and relevance to teachers and students.
2:00pm - 2:45pm Frogger Challenges Susan, team Tackle Frogger Challenges
2:45pm - 3:15pm Break: vegetable tray, juice

Sign up in the lobby for Wednesday's breakout session

Breakout Topics Sign up in the lobby for:
  • Breakout sessions to be held Thursday 8:30am

Breakout Topics

3:15pm - 4:45pm Intro to Debugging Susan, team Learn to debug your own programs, and help students to do the same!
4:45pm - 5:00pm Day 1 Afternoon Reflections

Sign up in the lobby for:

  • Breakout sessions to be held Thursday 8:30am

Breakout Topics

Day 1-Afternoon Breakout Topics


Everyone - remember to submit your daily Reflections via Google doc.
Everyone - post questions for the team via emails to Yasko.


For those requesting University of Colorado Boulder Graduate Credits, please note that ALL projects must be completed and saved and project URL submitted so numerical grades can be assigned. Pay careful attention to when you are asked to upload or submit information or projects.


Wednesday, 6/7/17 (Day 2)

  • GOAL: Game 2 started, rule of rules, pedagogy
  • PROJECTS: PacMan Basics of the Game and More
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling


Time Activity Facilitators Goals Resources & Links
7:45am - 8:15am Doors Open - Coffee

Sign up in the lobby for:

Full team Breakout Topics

Code Snippets for posters Reminder Cards for wall posters

8:30am - 9:00am Inflatable Icons Benjamin, Nancy, Monica Building Inflatable Icons selective inflation: Frog, ceiling: Chocolate, backsides: Meteor, noise: Volcano, extrusion: Minecraft guy, Transparency: rooms
9:00am - 10:00am What the Heck is a Computational Thinking Pattern? Susan, Nancy, Monica Understand the theory of CTPs outside of game design for Computer Science Education selective inflation: Frog, ceiling: Chocolate, backsides: Meteor, noise: Volcano, extrusion: Minecraft guy, Transparency: rooms
10:00am - 10:30am Break: cookies, whole fruit

Sign up in the lobby for breakout sessions to be held Thursday 8:30.

Breakout Topics
10:30am - 11:50am PacMan Susan, Cathy, Benjamin Learn a second game by building on your skills
11:50am - 12:00pm Day 2 Morning Reflections Day 2-Morning
12:00pm - 1:15pm Lunch at the C4C

Sign up in the lobby for breakout sessions to be held Thursday 8:30.

Be sure to return by 1:15, ready to work at your desks. Breakout Topics
1:15pm - 2:00pm Rules of Rules: How rule order impacts game design Alex, Susan, Monica, Benjamin Understand the connection between probability and rule order and learn how to use the tools in AgentCubes to facilitate debugging
2:00pm - 2:45pm More on PacMan Susan and team Chasing
2:45pm - 3:15pm Break: potato chips, lemonade

Sign up in the lobby for breakout sessions to be held Thursday 8:30.

Breakout Topics
3:15pm - 4:45pm Finish PacMan Susan, David, Cathy
4:45pm - 5:00pm Day 2 Afternoon Reflections Day 2-Afternoon
5:00pm - 7:00pm Group dinner at the Centers for Community (C4C) Walk over together, get your food and meet in the back dining area by the Italian food station. Food service line closes at 6:30, and dining room closes at 7:00.


Everyone - remember to submit your daily Reflections via Google doc.
Everyone - post questions for the team via notes submitted to Yasko.


For those requesting University of Colorado Boulder Graduate Credits, please note that ALL projects must be completed and saved, and URL submitted so numerical grades can be assigned. Pay careful attention to when you are asked to upload or submit information or projects.


Thursday, 6/8/17 (Day 3)

  • GOAL: Learn first-hand from experienced project teachers, go beyond Frogger and gain confidence
  • PROJECTS: Moving to simulations - Contagion and More, Pedagogy
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling


Time Activity Facilitators Goals Resources & Links
8:00am-8:25am Arrival
8:30am-10:00am Beginner and Advanced Mixer Learn practical information from project teachers. Two rounds of 30 min table discussions with experienced teachers. Open mic questions from beginners (20 min) Notes from Ryan Rasar

Arcade World Player Card

World Player Sheet

Indy Score Rubric

Indy Game Pixel Art Worksheet

Indy Game Proposal

CTP Patterns| Indy Game

Agent Sheets Indy Game Project

Arcade World Picture

World Picture

Kinesthic Learners Diffusion from Mollie Kelleher

10:00am - 10:30am Break: granola bars, fruit Wall closed between Rooms A/B and C/D
10:30am - 11:50am Journey Susan, Monica, Nancy, Jeff
11:50am - 12:00pm Day 3 Morning Reflections Day 3-Morning
12:00pm - 1:15pm Lunch at the C4C Be sure to be back at your tables by 1:15.
1:15pm - 2:45pm Contagion Susan, Cathy Computational thinking in STEM
2:45pm - 3:00pm Break: popcorn, juice
3:00pm - 3:45pm First Person Susan Learn to view your game in first person
3:45pm - 4:45pm Guided Discovery Pedagogy / Student Motivation Susan, Nancy, Jeff Learn why using guided discovery will result in a richer learning experience

Google drive folder with assessment materials

4:45pm - 5:00pm Day 3 Afternoon Reflections Day 3-Afternoon


Everyone - remember to submit your daily Reflections via Google doc.
Everyone - post questions for the team via notes submitted to Yasko.


For those requesting University of Colorado Boulder Graduate Credits, please note that ALL projects must be completed and saved and URLs submitted so numerical grades can be assigned. Pay careful attention to when you are asked to upload or submit information or projects.


Friday, 6/10/17 (Day 4)

  • GOAL: Learn first person navigation programming, gain confidence building your own game.
  • PROJECTS: Build your own game, final research process topics
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling


Time Activity Facilitators Goals Resources & Links
8:00am-8:25am Breakfast is available today.
8:30am - 8:45am Debugging Part II Susan, Jeff, David, Monica Continue learning to debug your own programs. PacMan Debugging Challenges PPT
8:45am - 9:15am Incrementing Numbers
Susan, Jeff, David, Monica Learn how to add counters to a game.
9:15am - 10:00am DESIGN your own game/simulation
Susan, Jeff, David, Monica Apply what you've learned so far in a game or simulation of your own.
10:00am - 10:15am Break: potato chips, fruit
10:15am - 11:45am BUILD your own game Susan, Jeff, Monica Quick intro to first person view. Continue with your own game.
11:45am - 12:00pm Day 4 Morning Reflections Day 4-Morning
12:00pm - 1:15pm Lunch at the C4C Be sure to return from lunch by 1:15 ready to work at your desk.
1:15pm - 2:00pm Final finishes on your game Susan, Monica, Mark Get ready to show off your game!! Make your final changes.
2:00pm - 2:45pm SHOWCASE! Susan, Monica, Mark You get to show off your game!!
2:45pm - 3:15pm Break: vegetable tray, M&M
3:15pm - 4:45pm Your first year - Research Process, Tips and Tricks Susan, Monica, Mark
4:45pm - 5:00pm Day 4 Afternoon Reflections Day 4-Afternoon

Post-PD Scholar Survey


Everyone - remember to submit your daily Reflections via Google doc.
Everyone - post questions for the team via notes submitted to Yasko.


For those requesting University of Colorado Boulder Graduate Credits, please note that ALL projects must be completed and saved and URLs submitted so numerical grades can be assigned. Pay careful attention to when you are asked to upload or submit information or projects.