2017 Online Game Design for Returning Scholars

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Please note that the information on this page is subject to change. (Last updated 6/5/17)


Scholar Photo Directory

Meet the 2017 teachers


Schedule for Online 3D Game Design for Returning Scholars

Summary of June 7 - 10, 2017

  • June 7, Wednesday 8:00 - 5:00, group dinner 5:15 - 7:00 (parking permits only available 7:30am - 8:00am in C4C underground lot)
  • June 8, Thursday 8:30 - 5:00
  • June 9, Friday 8:30 - 5:00
  • June 10, Saturday 8:30 - 5:00

Coffee will be available starting at 8:00 each day


Wednesday, 6/7/17 (Day 1)

AT A GLANCE:

  • 7:45 Check-in
  • 8:30 Welcome Returning Scholars in C/D
  • 10:30 Breakouts in C/D, N100, N101
  • 1:15 Creating a Student-Centered Scalable Game Design Classroom in C/D or N100 (pick one)
  • 3:15 Breakouts in C/D, N100, N101
  • 5:15 Group Dinner


Time Activity Facilitators Goals Resources & Links
7:30am - 8:00am Parking Permits available outside C4C parking garages
7:45am - 8:15am Doors Open - Coffee
7:45am - 8:15am Check-in Full team Complete and turn in forms to Yasko Complete the Pre-Class Survey
8:30am - 10:00am C/D:
Welcome Returning Scholars
Alex, David, Jeff, Fred, Cathy, Hilarie Puzzles
10:00am - 10:30am Break: cookies, whole fruit

Session sign-ups for Thur AM Breakout & Progamming New Topics sessions (important!) Breakout Topics

Sign up in the lobby for:
  • Breakout sessions to be held Thursday 8:30 am Breakout Topics
  • 'Programming New Topics' sessions and topics to be held Wednesday 3:15, Friday 10:30, Saturday 10:30
Breakout Topics

New Programming Topics List

10:30am - 12:00pm C/D:
Common Core Math and integrating math into programming
David, Monica, Cathy, Nancy How does computer programming support mathematical reasoning, and visa-versa? In this session we will review the connections between programming, mathematics content, and the standards for mathematical practice. We will discuss and brainstorm specific ways that mathematics can be integrated into computer programming contexts. Session Quiz: Common Core Math

Common Core Math and Integrating Math into Programming.pdf

Math Reference Sheet AgentCubes Online

N100:
Programming Review: PacMan, Journey, Contagion

(repeated Thursday 10:30)

Alex, Hilarie Review the instructions on how to build certain projects including how to pedagogically scaffold these instructions effectively in your classroom. Optional: learn how to use first person camera Featured Lesson Plans

Session Quiz Programming Review

N101:
Troubleshooting

(repeated Thursday 1:15)

Fred, Jeff Examine common problems encountered by students, how to detect them and how to correct them. Examples include infinite loops, subtleties in probability and timing, shapes vs. agents, and world construction problems. These classic situations are common in most beginner environments. In addition, suggested approaches to troubleshooting/debugging will be covered. Troubleshooeting Examples

Troubleshooting tips and techniques

Troubleshooting Problem Guide

Additional troubleshooting and debugging tips and techniques

PacMan Debugging Challenges PPT

Session Quiz Troubleshooting

12:00pm - 1:15pm Lunch at the C4C (be sure to return by 1:15, ready to work)

Session sign-ups (important!)
NEW! Join Today's Meet SGD Chatroom You'll need to create an account.

Sign up in the lobby for
  • Breakout sessions to be held Thursday 8:30 am Breakout Topics
  • 'Programming New Topics' sessions and topics to be held Wednesday 3:15, Friday 10:30, Saturday 10:30
Breakout Topics
1:15pm - 2:45pm C/D:
Creating a Student-Centered Scalable Game Design Classroom
Nancy and Jeff Explore, learn and share strategies for creating and managing a student-centered Scalable Game Design classroom. We will cover topics such as guided discovery, collaborative learning, student inquiry projects, peer-mentorship and management of classroom discussions. Join us as we all learn more about supporting students to become active participants in your classroom.

Hour glass modeling activity

Hour Glass modeling activity slides

Hour Glass Sim (basic)

Hour Glass Sim with simulation properties

Hour Glass Sim for making timers

Session Quiz Creating a Student-Centered Scalable Game Design Classroom

Slides: Research and Theory, Key Characteristics Activity

Participant Generated Lists of Key Characteristics of Guided Discovery

2:45pm - 3:15pm Break: potato chips, lemonade

Session sign-ups (important!)
NEW! Join Today's Meet SGD Chatroom

Sign up in the lobby for
  • Breakout sessions to be held Thursday 8:30 am Breakout Topics
  • 'Programming New Topics' sessions and topics to be held Wednesday 3:15, Friday 10:30, Saturday 10:30
Breakout Topics
3:15pm - 4:45pm C/D:
Use of Simulation Properties (global variables) and Agent Attributes (local variables) in Projects

(repeated Thursday 3:15)

Fred, Jeff Understanding simulation properties and agent attributes, their differences and capabilities, is important to successful project design in terms of project architecture, project control, and data management. Learn where each must be used and where the choice is optional. VAT formulas and parameters

Simulation Properties and Agent Attributes Slides

Session Quiz Simulation Properties

N100:
Integrating CTPs More into the Classroom

(repeated Thursday 3:15)

Hilarie, Benjamin Collision, generation, absorption, transport — you know these computational thinking patterns (CTPs) from Frogger. Perhaps you’ve explored diffusion, hill climbing, and polling in PacMan, or perceive/act in Contagion. We’ll briefly review these CTPs and more, discuss why emphasizing them in your instruction is valuable for your students, and consider ways of doing so. We’ll also think about whether there might be more CTPs waiting to be discovered! About CTPs (includes a list)

Featured Lesson Plans

Ultimate Pacman (Fred’s version)
Contagion (Fred’s version)
Forest Fire (Fred’s version)
Space Invaders (Fred’s version)
Flabby Bird (Alex’s version)
More Projects

Session Quiz CTPs in Classroom

N101:
Programming New Topics: Counters, clocks, handtools, adding creativity

(repeated Friday 10:30, Saturday 10:30)

Cathy, Alex, Mark Techniques and tools for implementing project features (e.g., counters, clocks, timers, health meters), project functions (e.g., interactive control/modification of project parameters), and world construction (e.g., generating populations, multiple layers). Specifically, the use of the "hand" tool to interact dynamically with the project while it is executing will be discussed with examples.

The advance sign up will determine which of the above topics are covered in this time slot.

VAT formulas and parameters

Starter project for counters, etc.

Session Quiz Programming New Topics

4:45pm - 5:00pm Day 1 Reflections

Be sure you signed up for Thursday AM breakout sessions. Breakout Topics

Breakout Topics

Day 1 Reflection

5:00pm - 7:00pm Group dinner at the C4C Walk over together, get your food and meet in the back dining area by the Italian food station. Food service line closes at 6:30, and dining room closes at 7:00.


Thursday, 6/8/17 (Day 2)

AT A GLANCE:

  • 8:00 Doors open
  • 8:30 Beginner and Advanced Mixer in A/B/C/D
  • 10:30 Breakouts in C/D, N100, N101
  • 1:15 Breakouts in C/D, N100, N101
  • 3:15 Breakouts in C/D, N100, N101


Time Activity Facilitators Goals Resources & Links
8:00am-8:25am Arrival
8:30am-10:00am A/BC/D:
Beginner and Advanced Mixer
Yasko Two rounds of 30 min table discussions with experienced teachers, Open mic questions from beginners 20 min.

Notes from Ryan Rasar

Kinesthic Learners Diffusion from Mollie Kelleher

Session Quiz: Mixer

10:00am - 10:30am Break: granola bars, fruit Wall closed between Rooms A/B and C/D
10:30am - 12:00pm C/D:
Teaching SGD for a Semester
Amie Bulman, Joseph, Benjamin Review scope and sequence developed by returning SGD Scholars. Discuss curriculum timelines and course projection. Work with presenters and peers to create course timeline for upcoming school year. This session will benefit learner that need assistance or support in plotting their course timeline. This session will support planning and implementation. Session Quiz: Teaching SGD for a Semester

Arcade World Player Card

World Player Sheet

Indy Score Rubric

Indy Game Pixel Art Worksheet

Indy Game Proposal

CTP Patterns| Indy Game

Agent Sheets Indy Game Project

Arcade World Picture

World Picture

DIY Frogger Template Bravo

DIY Frogger Template Alpha

Collaboration and Computational Thinking

Amie Timeline

Amie Curriculum Map

Joe Website

Ben Resources

Science Articles for Middle School Students

Ryan Resource

N100:
Programming Review: PacMan, Journey, Contagion

(repeated Wednesday 10:30)

Alex, Fred, Bobbie, Mark Review the instructions on how to build certain projects including how to pedagogically scaffold these instructions effectively in your classroom. Optional: learn how to use first person camera. Tutorial Resources

Session Quiz Programming Review

N101:
MakeyMakey

(repeated today 1:15)

Terri, Cathy, David Learn about a device that will take student coding in AgentCubes to an applied level. Using Makey Makey kits students learn how to complete circuits by experimenting with a variety of objects such as foil, gummy bears, Play Do, graphite pencils, and cups of water, then play their games using the objects. Students learn the applied uses of programming through this activity. Makey Makey kits uses a circuit board, alligator clips, and USB cable, and a handful of jumper cables, all which come with the kit, to create closed loop electrical signals which are sent to the computer either by a keyboard stroke or mouse click signal. This function allows the Makey Makey to work with AgentCubes or computer program or web page since all computer programs and webpages use keyboard and mouse click inputs. We will discuss multiple ways materials can be used. Session Quiz: Makey Makey

Resource on Makey Makey

12:00pm - 1:15pm Lunch at the C4C
1:15pm - 2:45pm C/D:
Math Integration Part 1 of 2. From math specific (obvious) to emphasizing math learning in the context of game/sim design
David, Nancy, Monica, Jeff In this double block we will program several mathematics centric games and simulations. We will identify the ways in which students' understanding of mathematics can been enhanced and deepened using the visual and interactive representations of mathematics in ACO. We will also brainstorm ways to mathematics classrooms can use programming as for projects in data analysis, probability and algebraic reasoning.

Session Quiz Math Integration Part 1 of 2

Updated SGD Math Integration

Linear Functions Slides

N100:
Troubleshooting

(repeated Wednesday 10:30)

Fred, Alex Examine common problems encountered by students, how to detect them and how to correct them. Examples include infinite loops, subtleties in probability and timing, shapes vs. agents, and world construction problems. These classic situations are common in most beginner environments. In addition, suggested approaches to troubleshooting/debugging will be covered. Troubleshooeting Examples

Troubleshooting tips and techniques

Troubleshooting Problem Guide

Additional troubleshooting and debugging tips and techniques

PacMan Debugging Challenges PPT

Session Quiz Troubleshooting

N101:
MakeyMakey

(repeated today 10:30)

Terri Learn about a device that will take student coding in AgentCubes to an applied level. Using Makey Makey kits students learn how to complete circuits by experimenting with a variety of objects such as foil, gummy bears, Play Do, graphite pencils, and cups of water, then play their games using the objects. Students learn the applied uses of programming through this activity. Makey Makey kits uses a circuit board, alligator clips, and USB cable, and a handful of jumper cables, all which come with the kit, to create closed loop electrical signals which are sent to the computer either by a keyboard stroke or mouse click signal. This function allows the Makey Makey to work with AgentCubes or computer program or web page since all computer programs and webpages use keyboard and mouse click inputs. We will discuss multiple ways materials can be used.

Session Quiz: Makey Makey
Resource on Makey Makey

2:45pm - 3:15pm Break: popcorn, juice
3:15pm - 4:45pm C/D:
Math Integration Part 2 of 2, continuation of 1:15 session
David, Monica In this double block we will program several mathematics centric games and simulations. We will identify the ways in which students' understanding of mathematics can been enhanced and deepened using the visual and interactive representations of mathematics in ACO. We will also brainstorm ways to mathematics classrooms can use programming as for projects in data analysis, probability and algebraic reasoning.

Session Quiz Math Integration Part 2 of 2

Interpreting Linear Functions Handout

N100:
Integrating CTPs More into the Classroom

(repeated Wednesday 3:15)

Hilarie Collision, generation, absorption, transport — you know these computational thinking patterns (CTPs) from Frogger. Perhaps you’ve explored diffusion, hill climbing, and polling in PacMan, or perceive/act in Contagion. We’ll briefly review these CTPs and more, discuss why emphasizing them in your instruction is valuable for your students, and consider ways of doing so. We’ll also think about whether there might be more CTPs waiting to be discovered! About CTPs (includes a list)

Featured Lesson Plans

Ultimate Pacman (Fred’s version)
Contagion (Fred’s version)
Forest Fire (Fred’s version)
Space Invaders (Fred’s version)
Flabby Bird (Alex’s version)
More Projects

Session Quiz CTPs in Classroom

N101:
Use of Simulation Properties (Global Variables) and Agent Attributes (Local Variables) in Projects

(repeated Wednesday 3:15)

Fred, Alex, Cathy Understanding simulation properties and agent attributes, their differences and capabilities, is important to successful project design in terms of project architecture, project control, and data management. Learn where each must be used and where the choice is optional. VAT formulas and parameters

Slides

Session Quiz Simulation Properties

4:45pm - 5:00pm Day 2 Reflections Day 2 Reflection

[1]


Friday, 6/9/17 (Day 3)

AT A GLANCE:

  • 8:00 Doors open
  • 8:30 Intro: Build Your Own Project & Q&A in C/D
  • 10:30 Breakouts in C/D, N100, N101, Lounge
  • 1:15 Breakouts in C/D, N100, N101, Lounge
  • 3:15 Breakouts in C/D, N100, N101, Lounge


Time Activity Facilitators Goals Resources & Links
8:00am-8:25am Arrival
8:30am-10:00am C/D:
Intro: Build Your Own Project & Q&A
Alex, Nancy, Fred, Cathy, Mark, Bobbie, Benjamin Learn how to scaffold game and simulation projects. Advance from the IKEA model (assemble by numbers) of building to the use of design principles to build arbitrary projects.

Session Quiz Intro: Build Your Own Project

10:00am - 10:30am Break: potato chips, fruit
10:30am - 12:00pm C/D:
Build Your Own Project

(repeated today 1:15 and 3:15)

David, Bobbie Work at your own pace on a project of your choice with peer to peer and research team support.

Session Quiz: Build Your Own Project

N100:
Programming New Topics: Counters, clocks, handtools, adding creativity

(repeated Wednesday 3:15, Saturday 10:30)

Fred, Mark, Cathy, Nancy Techniques and tools for implementing project features (e.g., counters, clocks, timers, health meters), project functions (e.g., interactive control/modification of project parameters), and world construction (e.g., generating populations, multiple layers). Specifically, the use of the "hand" tool to interact dynamically with the project while it is executing will be discussed with examples.

The advance sign up will determine which of the above topics are covered in this time slot.

VAT formulas and parameters

Starter project for counters, etc.

Session Quiz Programming New Topics

N101:
Advanced 3D Game Building
Alex How to make real 3D games based on concepts that are not just slightly enhanced 2D games, e.g., randomly generated 3D worlds, and mazes. Learn to use layers effectively.

Session Quiz Advanced 3D Game Building

Lounge:
Mentoring Your Students Through a Capstone Project: Design, planning, trouble-shooting, assessment, showcase

(repeated today 3:15)

Benjamin This session will dive into some strategies and useful resources you can incorporate into your classroom as your students prepare to show what they know with an exciting and unique capstone project. Capstone projects will let students experiment and create with problems they have already solved but, even more importantly, this project will challenge students to produce and solve unique and original problems which will make their game or simulation stand out from the pack.

Session Quiz Capstone Project

Collaboration & Computational Thinking

Indy Game Character Art

Indy Game Logo Design

Indy Game Pixel Art Worksheet

Indy Game Proposal

Indy Game Score Rubric

Indy Game Story

Indy Game Things to Add

Video Game Coverart

Agent Sheets Indy Game Project

Computational Thinking Patterns Indy Game

12:00pm - 1:15pm Lunch at the C4C
1:15pm - 2:45pm C/D:
Generating and Analyzing Data Using Sim Properties, Graphs, Tables, Math Functions, and Methods

(repeated Saturday 1:15)

Fred, Jeff Data drives all models. Learn techniques for capturing, presenting and analyzing data. Examples will involve using plotting for both visualization and data capture, as well as exporting data for external use in spreadsheets. Included will also be discussion of simulation properties and agent attributes and their use in data capture and visualization. Examine internal math functions and their use. Frogger Truck Plotting Extension Activity

VAT formulas and parameters

Session Quiz Generate and Analyze Data

N100:
Build Your Own Project

(repeated today 10:30 and 3:15)

David, Nancy Work at your own pace on a project of your choice with peer to peer and research team support.

Session Quiz Intro: Build Your Own Project 1:15

N101:
Build Your Own Super Advanced Project

(repeated today 3:15)

Alex, Bobbie Learn how to build advanced projects based on elaborated Computational Thinking Pattern. For instance, learn how to gradually build up the PULL pattern to make games such as Snake, Centipede or STEM simulations such as trains pulling cars around a train track.

Session Quiz Build Your Own Super Advanced Project

Lounge:
Design Thinking: Creating projects in small groups
Benjamin Get students working in small groups to plan, program, and assess their projects and other group projects.

Session Quiz Design Thinking

2:45pm - 3:15pm Break: vegetable tray, M&M
3:15pm - 4:45pm C/D:
Advanced Features of ACO: Coloration, plotting, surfaces
Fred Visualization of information significantly improves perception and understanding. AgentCubes has colorization and plotting tools to enhance visualization of agent and project behavior. Learn about creating 3-D surfaces to reflect the diffusion of properties in a world, as well as plotting multiple variables for both visualization and data collection. Learn about agent colorization as a way to provide a visual perspective of the state of multiple agents by mapping agent attributes to a range of colors.

Session Quiz Advanced Features of ACO

N100:
Build Your Own Project

(repeated today 10:30 and 1:15)

Jeff, Nancy Work at your own pace on a project of your choice with peer to peer and research team support.

Session Quiz Build Your Own Project 3:15

N101:
Build Your Own Super Advanced Project

(repeated today 1:15)

Alex, Bobbie Learn how to build advanced projects based on elaborated Computational Thinking Pattern. For instance, learn how to gradually build up the PULL pattern to make games such as Snake, Centipede or STEM simulations such as trains pulling cars around a train track.

Session Quiz Build Your Own Super Advanced Project

Lounge:
Mentoring Your Students Through a Capstone Project: Design, planning, trouble-shooting, assessment, showcase

(repeated today 10:30)

Cathy, Benjamin This session will dive into some strategies and useful resources you can incorporate into your classroom as your students prepare to show what they know with an exciting and unique capstone project. Capstone projects will let students experiment and create with problems they have already solved but, even more importantly, this project will challenge students to produce and solve unique and original problems which will make their game or simulation stand out from the pack.

Session Quiz Capstone Project

4:45pm - 5:00pm Day 3 Reflections Day 3 Reflection


Saturday, 6/10/17 (Day 4)

AT A GLANCE:

  • 8:00 Doors open – breakfast provided
  • 8:30 Breakouts in A/B, C/D, N100, N101, Lounge
  • 10:30 Breakouts in A/B, C/D, N100, N101, Lounge
  • 1:15 Breakouts in A/B, C/D, N100, N101, Lounge
  • 3:15 Post-PD Survey in A/B/C/D
  • 4:00 Wrap-up Session in A/B/C/D


Time Activity Facilitators Goals Resources & Links
8:00am-8:25am Arrival – breakfast provided

Scrambled eggs, bagels, croissants, juice, coffee

8:30am-10:00am A/B:
Assessment to Support and Measure Student Learning with Scalable Game Design

(repeated today 1:15)

Jeff, Amie Bulman, Monica Join us as we discuss and try out assessment tools developed by master teacher, Amie Bulman, as well as tools developed by other experienced SGD teachers and the SGD project team. Assessments will focus on how to both support student learning as well as measure their progress to meet the requirements of your school and district.

Formal Assessment SGD Blog

Frogger Troubleshooting Assessment

Google drive folder with assessment materials

Frogger Grade Sheet aligned to Guided Discovery Curricular Materials

Frogger Rubric for Standards Based Grading aligned to Guided Discovery Curricular Materials

Session Quiz Assessment

C/D:
SGD in a Virtual Classroom: How to teach SGD to online learners
Ryan

(Alex & David observe)

Learn valuable strategies and tactics on how you can teach SGD to online learners as a stand-alone class that is taught 100% online and/or how to supplement SGD in your brick and mortar classroom by including online content and lessons. Multiple models of synchronous and asynchronous online classes will be shown. The session will cover the common pitfalls of teaching online and how to address the needs of learners in an online setting versus the typical brick and mortar setting.

Ryan's Website
Ryan's youTube teaching videos
Ryan's NSTA presentation on science and SGD
Session Quiz SGD in a Virtual Classroom

N100 or N101 (pick one):
Build Sokoban or Your Own Project
Susan, Nancy, Bobbie (N100),

Fred, Hilarie, Mark (N101)

Join us to get support for creating a new game (Sokoban!) or join a table to work at your own pace on a project of your choice with peer to peer and research team support.

Session Quiz Build Sokoban or Your Own Project

Lounge:
Agent Design
Benjamin, Cathy Take agent creation to the next level by learning simple tricks/tools for making agents that will stand out. Creative students will often desire to create and draw their own agent shapes but lack the experience/artistic ability to execute on their vision. This session will provide instruction and resources for teachers and students to utilize in creating interesting, customized agents that will help make their projects unique and one-of-a-kind.

Session Quiz Agent Design

10:00am - 10:30am Break: Granola bars, fruit
10:30am - 12:00pm A/B:
First Person
Cathy, Hilarie, Bobbie Ever wonder what the AgentCubes camera control does or why it doesn't work quite like you expect? Learn how to look through your agent's eyes in your game world by programming your agent to move correctly when the First Person camera control is clicked

Session Quiz First Person

C/D:
Computational Thinking Unplugged
Susan, David, Jeff, Monica Come join us in learning how to use the prinicples of SGD to complete a Computational Thinking Unplugged Activity. No computers are necessary as we focus on a math activity, which will prompt student discussions while we work through a programming challenge!

Session Quiz Computational Thinking Unplugged

N100:
Programming New Topics: Counters, clocks, handtools, adding creativity

(repeated Wednesday 3:15, Friday 10:30)

Fred, Alex, Benjamin Techniques and tools for implementing project features (e.g., counters, clocks, timers, health meters), project functions (e.g., interactive control/modification of project parameters), and world construction (e.g., generating populations, multiple layers). Specifically, the use of the "hand" tool to interact dynamically with the project while it is executing will be discussed with examples.

The advance sign up will determine which of the above topics are covered in this time slot.

VAT formulas and parameters

Starter project for counters, etc.

Session Quiz Programming New Topics

N101:
Classroom Management: Best practices by teachers

(repeated today 1:15)

Mark, Amie, Nancy Learn how veteran teachers effectively teach game design to students of different abilities, experience and interests. Will I lose control of the class? How do I guide students working on different projects? Get answers to these questions.

Session Quiz Classroom Management

Amie's Participation Standards

Amie's Web Site

Lounge:
Open Work Area
Like study hall, only better!
12:00pm - 1:15pm Lunch at the C4C
1:15pm - 2:45pm A/B:
Assessment to Support and Measure Student Learning with Scalable Game Design

(repeated today 8:30)

Jeff, Amie Bulman, Monica Join us as we discuss and try out assessment tools developed by master teacher, Amie Bulman, as well as tools developed by other experienced SGD teachers and the SGD project team. Assessments will focus on how to both support student learning as well as measure their progress to meet the requirements of your school and district.

Formal Assessment SGD Blog

Frogger Troubleshooting Assessment

Google drive folder with assessment materials

Frogger Grade Sheet aligned to Guided Discovery Curricular Materials

Frogger Rubric for Standards Based Grading aligned to Guided Discovery Curricular Materials

Session Quiz Assessment

C/D:
Topic by Request, TBD
Alex, Bobbie
N100:
Generating and Analyzing Data Using Sim Properties, Graphs, Tables, Math Functions, and Methods

(repeated Friday 1:15)

Fred, Hilarie, Nancy Data drives all models. Learn techniques for capturing, presenting and analyzing data. Examples will involve using plotting for both visualization and data capture, as well as exporting data for external use in spreadsheets. Included will also be discussion of simulation properties and agent attributes and their use in data capture and visualization. Examine internal math functions and their use.

Session Quiz Generate and Analyze Data

N101:
Classroom Management: Best practices by teachers

(repeated today 10:30)

Mark, David Learn how veteran teachers effectively teach game design to students of different abilities, experience and interests. Will I lose control of the class? How do I guide students working on different projects? Get answers to these questions.

Session Quiz Classroom Management

Lounge:
Art Centered Design and Story Based Project Building
Benjamin, Cathy We all know that the frog in FROGGER has to get across the road, but have you ever wondered why? In this session we will discuss the important of character design and story building when designing games with students. When students design their characters with unique traits and motivations, successful programming imperative in seeing their artistic vision come to life. This session will provide scholars with useful information and usable resources to make sure that students are going beyond the programming to create games and simulations that they care about.

Session Quiz Art Centered Design

2:45pm - 3:15pm Break: Crudite, hummus, trail mix Wall opened between Rooms A/B and C/D
3:15pm - 3:45pm A/B/C/D:
Post-PD Survey and Day 4 Reflection
Day 4 Reflection

Post-PD Scholar Survey

4:00pm - 5:00pm A/B/C/D:
Wrap-up Session
Miscellaneous Resources