2018 Intermediate-Advanced Game & Simulation Design

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Tuesday, 6/12/18 (Day 1)

AT A GLANCE:

  • 7:30 Check-in
  • 8:00 Welcome Returning Scholars in C/D
  • 8:30 Breakouts in Room 132, Room 135, Room 138
  • 12:15 Lunch
  • 1:30 Breakouts in Room 132, Room 135, Room 138


Time Activity Facilitators Goals Resources & Links
7:30am - 8:00am Parking in Staff Parking area, right
7:30am - 8:00am Doors Open - Coffee
7:30am - 8:00am Check-in Full team Complete and turn in forms to Yasko or Nadia Complete the Pre-Class Survey
7:30am - 8:00am Sign-ups for New Programming Topics sessions (important!)

Programming New Topics

Sign up for:
  • 'Programming New Topics' sessions and topics to be held Tuesday 8:30, Wednesday 8:30, Thursday 8:30 and 1:30
New Programming Topics List
8:00am - 8:30am Room 128
Welcome Scholars / Quick sharing of Experiences
Nadia, Yasko, David Puzzles

Design Resources

8:30am - 10:00am Room 132:
Program Review
Jeff, Benjamin Review the instructions on how to build certain projects including how to pedagogically scaffold these instructions effectively in your classroom. Optional: learn how to use first person camera Featured Lesson Plans

Session Quiz Programming Review

Room 135:
New Program Topic
Alex, Mark Review the instructions of how to build certain projects including how to pedagogically scaffold these instructions effectively in your classroom. New Programming Topics List
10:00pm - 10:15am Break If you are purchasing CU Graduate credit, Daily Reflections of each session are mandatory.
10:15am - 12:15pm Room 132:
CTP in Teaching

(repeated Wednesday 8:30)

Jeff Collision, generation, absorption, transport — you know these computational thinking patterns (CTPs) from Frogger. Perhaps you’ve explored diffusion, hill climbing, and polling in PacMan, or perceive/act in Contagion. We’ll briefly review these CTPs and more, discuss why emphasizing them in your instruction is valuable for your students, and consider ways of doing so. We’ll also think about whether there might be more CTPs waiting to be discovered! About CTPs (includes a list)

Featured Lesson Plans

Ultimate Pacman (Fred’s version)
Contagion (Fred’s version)
Forest Fire (Fred’s version)
Space Invaders (Fred’s version)
Flabby Bird (Alex’s version)
AgentCubes demonstration projects
More Projects

Session Quiz CTPs in Classroom

Room 135:
Classroom Management

(repeated Wednesday 10:15)

Mark, Benjamin Learn how veteran teachers effectively teach game design to students of different abilities, experience and interests. Will I lose control of the class? How do I guide students working on different projects? Get answers to these questions. Session Quiz Classroom Management

Amie's Participation Standards

Amie's Web Site

Session Quiz Programming Review

Room 138:
Teaching Book Free
Kerry Teaching Book Free
12:00pm - 1:30pm Lunch (be sure to return by 1:30, ready to work)

Session sign-ups (important!)

If you are purchasing CU Graduate credit, Daily Reflections of each session are mandatory.
1:30am - 3:00pm Room 132:
Art-centered (design and story) game and simulations design
Benjamin
Room 135:
Semester long class
Joseph, Kerry Review scope and sequence developed by returning SGD Scholars. Discuss curriculum timelines and course projection. Work with presenters and peers to create course timeline for upcoming school year. This session will benefit learner that need assistance or support in plotting their course timeline. This session will support planning and implementation. Session Quiz: Teaching SGD for a Semester

Arcade World Player Card

World Player Sheet

Indy Score Rubric

Indy Game Pixel Art Worksheet

Indy Game Proposal

CTP Patterns| Indy Game

Agent Sheets Indy Game Project

Arcade World Picture

World Picture

DIY Frogger Template Bravo

DIY Frogger Template Alpha

Collaboration and Computational Thinking

Amie Timeline

Amie Curriculum Map

Joe Website

Ben Resources

Science Articles for Middle School Students


Room 138:
Game add-on art screen, health bars, animations
Ryan Extension activities and ‘extras’ for students wanting to add more features to their ACO games Add-onsTipsAndTricksForACO2018
Ryan Resource
3:00pm - 3:15pm Break If you are purchasing CU Graduate credit, Daily Reflections of each session are mandatory.
3:15pm - 4:45pm Room 132:
Guided Discovery

(repeated Thursday 10:15)

Jeff Explore, learn and share strategies for creating and managing a student-centered Scalable Game Design classroom. We will cover topics such as guided discovery, collaborative learning, student inquiry projects, peer-mentorship and management of classroom discussions. Join us as we all learn more about supporting students to become active participants in your classroom. Hour glass modeling activity

Hour Glass modeling activity slides

Hour Glass Sim (basic)

Hour Glass Sim with simulation properties

Hour Glass Sim for making timers

Session Quiz Creating a Student-Centered Scalable Game Design Classroom

Slides: Research and Theory, Key Characteristics Activity

Participant Generated Lists of Key Characteristics of Guided Discovery

Room 135:
Integrate LA
Mark
Room 138:
Making 3D Games and Simulations
Alex How to make real 3D games based on concepts that are not just slightly enhanced 2D games, e.g., randomly generated 3D worlds, and mazes. Learn to use layers effectively. Session Quiz Advanced 3D Game Building


Wednesday, 6/13/18 (Day 2)

AT A GLANCE:

  • 8:00 Door open
  • 8:30 Breakouts in Room 132, Room 135, Room 138
  • 12:15 Lunch
  • 1:30 Breakouts in Room 132, Room 135, Room 138


Time Activity Facilitators Goals Resources & Links
8:00am-8:30am Arrival
8:30am - 10:00am Room 132:
* 3D world generation/construction techniques (layers, layer construction etc.)
Mark, Joseph, Benjamin
Room 135:
Generating and Analyzing Data Using Sim Properties, Graphs, Tables, Math Functions, and Methods
Alex, Fred, Mark Data drives all models. Learn techniques for capturing, presenting and analyzing data. Examples will involve using plotting for both visualization and data capture, as well as exporting data for external use in spreadsheets. Included will also be discussion of simulation properties and agent attributes and their use in data capture and visualization. Examine internal math functions and their use. Frogger Truck Plotting Extension Activity

VAT formulas and parameters

Session Quiz Generate and Analyze Data

Room 138:
CTP in teaching
Jeff Collision, generation, absorption, transport — you know these computational thinking patterns (CTPs) from Frogger. Perhaps you’ve explored diffusion, hill climbing, and polling in PacMan, or perceive/act in Contagion. We’ll briefly review these CTPs and more, discuss why emphasizing them in your instruction is valuable for your students, and consider ways of doing so. We’ll also think about whether there might be more CTPs waiting to be discovered! About CTPs (includes a list)

Featured Lesson Plans

Ultimate Pacman (Fred’s version)
Contagion (Fred’s version)
Forest Fire (Fred’s version)
Space Invaders (Fred’s version)
Flabby Bird (Alex’s version)
More Projects

Session Quiz CTPs in Classroom

10:30am - 12:00pm Room 132:
Classroom Management
Mark
Room 135:
Troubleshooting
Alex, Jeff Examine common problems encountered by students, how to detect them and how to correct them. Examples include infinite loops, subtleties in probability and timing, shapes vs. agents, and world construction problems. These classic situations are common in most beginner environments. In addition, suggested approaches to troubleshooting/debugging will be covered. Troubleshooeting Examples

Troubleshooting tips and techniques

Troubleshooting Problem Guide

Additional troubleshooting and debugging tips and techniques

PacMan Debugging Challenges PPT

Session Quiz Troubleshooting

Room 138:
Build your own game/sim

(repeated Thursday 1:30)

Jeff Work at your own pace on a project of your choice with peer to peer and research team support. Session Quiz: Build Your Own Project
12:00pm - 1:30pm Lunch If you are purchasing CU Graduate credit, Daily Reflections of each session are mandatory.
1:30pm - 3:00pm Room 132:
Capstone project
Benjamin This session will dive into some strategies and useful resources you can incorporate into your classroom as your students prepare to show what they know with an exciting and unique capstone project. Capstone projects will let students experiment and create with problems they have already solved but, even more importantly, this project will challenge students to produce and solve unique and original problems which will make their game or simulation stand out from the pack. Session Quiz Capstone Project

Collaboration & Computational Thinking

Indy Game Character Art

Indy Game Logo Design

Indy Game Pixel Art Worksheet

Indy Game Proposal

Indy Game Score Rubric

Indy Game Story

Indy Game Things to Add

Video Game Coverart

Agent Sheets Indy Game Project

Computational Thinking Patterns Indy Game

Room 135:
Showcase
Molly, Joseph
Room 138:
Troubleshooting

(repeated Thursday 3:15)

Jeff, Alex, Mark Examine common problems encountered by students, how to detect them and how to correct them. Examples include infinite loops, subtleties in probability and timing, shapes vs. agents, and world construction problems. These classic situations are common in most beginner environments. In addition, suggested approaches to troubleshooting/debugging will be covered. Troubleshooeting Examples

Troubleshooting tips and techniques

Troubleshooting Problem Guide

Additional troubleshooting and debugging tips and techniques

PacMan Debugging Challenges PPT

Session Quiz Troubleshooting

3:00pm - 3:15pm Break If you are purchasing CU Graduate credit, Daily Reflections of each session are mandatory.
3:15pm - 4:45pm Room 132:
Unplugged activities & physical movement to teach CTPs
Molly
Room 135:
Intermediate Design Thinking
Benjamin Wondering what to do with your more advanced/more independent students? In this session, Ben Worrell will walk you through the Design Team Protocol for those students who need a little more independence and challenge as they learn new ideas. Design Team Protocol

Design Team Protocol Slides

Room 138:
Assessment to Support and Measure Student Learning with Scalable Game Design
Jeff Join us as we discuss and try out assessment tools developed by master teacher, Amie Bulman, as well as tools developed by other experienced SGD teachers and the SGD project team. Assessments will focus on how to both support student learning as well as measure their progress to meet the requirements of your school and district. Formal Assessment SGD Blog

Frogger Troubleshooting Assessment

Google drive folder with assessment materials

Frogger Grade Sheet aligned to Guided Discovery Curricular Materials

Frogger Rubric for Standards Based Grading aligned to Guided Discovery Curricular Materials

Session Quiz Assessment


Thursday, 6/14/18 (Day 3)

AT A GLANCE:

  • 8:00 Doors open
  • 8:30 Breakouts in Room 132, Room 135, Room 138
  • 12:15 Lunch
  • 1:30 Breakouts in Room 132, Room 135, Room 138


Time Activity Facilitators Goals Resources & Links
8:00am-8:25am Arrival
8:30am - 10:00am Room 132:
Math Focus
David, Jeff
Room 135:
Assessment
Mark, Jeff
Room 138:
Build your own Game/Simulation
Alex Work at your own pace on a project of your choice with peer to peer and research team support. Session Quiz Intro: Build Your Own Project 1:15
10:00am - 10:15am Break If you are purchasing CU Graduate credit, Daily Reflections of each session are mandatory.
10:15am - 12:00pm Room 132:
Common Core
David .
Room 135:
Guided Discovery for Intermediate
Jeff, Mark Explore, learn and share strategies for creating and managing a student-centered Scalable Game Design classroom. We will cover topics such as guided discovery, collaborative learning, student inquiry projects, peer-mentorship and management of classroom discussions. Join us as we all learn more about supporting students to become active participants in your classroom. Hour glass modeling activity

Hour Glass modeling activity slides

Hour Glass Sim (basic)

Hour Glass Sim with simulation properties

Hour Glass Sim for making timers

Session Quiz Creating a Student-Centered Scalable Game Design Classroom

Slides: Research and Theory, Key Characteristics Activity

Participant Generated Lists of Key Characteristics of Guided Discovery

Room 138:
New Programming Topic
Alex New Programming Topics List
12:00pm - 1:30pm Lunch If you are purchasing CU Graduate credit, Daily Reflections of each session are mandatory.
1:30pm - 3:00pm Room 132:
Build your own game/sim
David, Mark
Room 135:
Build Your Own Game/Simulation
Jeff, Joseph Work at your own pace on a project of your choice with peer to peer and research team support.

Session Quiz Intro: Build Your Own Project 1:15

Room 138:
Programming New Topics: Counters, clocks, handtools, adding creativity
Alex, Fred, Cathy Techniques and tools for implementing project features (e.g., counters, clocks, timers, health meters), project functions (e.g., interactive control/modification of project parameters), and world construction (e.g., generating populations, multiple layers). Specifically, the use of the "hand" tool to interact dynamically with the project while it is executing will be discussed with examples.

The advance sign up will determine which of the above topics are covered in this time slot.

VAT formulas and parameters

Starter project for counters, etc.

Session Quiz Programming New Topics

3:00pm - 3:15pm Break If you are purchasing CU Graduate credit, Daily Reflections of each session are mandatory.
3:15pm - 4:45pm Room 132:
Loops
Alex, Fred New feature in AgentCubes online - how to do loops. All Adams 12 teachers need to attend this session!! Loops in AgentCubes online version 1
Room 135:
Open Topic/Troubleshooting
Jeff, Mark Work at your own pace on a project of your choice with peer to peer and research team support.

Session Quiz Build Your Own Project 3:15

Room 138:
Troubleshooting Open Topic
Alex, Fred Work at your own pace on a project of your choice with peer to peer and research team support.
4:45pm - 5:00pm Reflections and Questions