Featured Lesson Plans
The Scalable Game Design team recommends the curricular materials shown on this page.
- 1 General Support Documents AgentCubesOnline
- 2 General Support Documents AgentSheets
- 3 Design Your Own Game or Simulation Support Documents
- 4 AgentCubes Online Curricular Materials
- 5 AgentCubes Desktop Version Curricular Materials
- 6 AgentSheets Curricular Materials
- 6.1 AgentSheets Frogger
- 6.2 AgentSheets Journey
- 6.3 AgentSheets Sokoban
- 6.4 AgentSheets PacMan
- 6.5 AgentSheets Skater Game
- 6.6 AgentSheets Bouncing Balls
- 6.7 AgentSheets Maze Craze
- 6.8 AgentSheets Incrementing Numbers
- 6.9 AgentSheets Contagion Simulation
- 6.10 AgentSheets Build your own Simulation
- 6.11 AgentSheets Forest Fire Simulation
- 6.12 AgentSheets Space Invaders
- 6.13 AgentSheets Virus Simulation
General Support Documents AgentCubesOnline
General Support Documents AgentSheets
Design Your Own Game or Simulation Support Documents
AgentCubes Online Curricular Materials
These materials have been developed specifically for the online version of AgentCubes called AgentCubes online. All these resources are based on the guided discovery approach.
AgentCubes Online Frogger
You are a frog. Your task is simple: hop across a busy highway, dodging cars and trucks, until you get to the edge of a river, where you must keep yourself from drowning by crossing safely to your grotto at the top of the screen by leaping across the backs of turtles and logs.
Frogger is a classic arcade style game from 1981 developed by Sega. This design is about a 3D Frogger-like game which is a good first game design activity for students with no programming background.
AgentCubes Online First Person Lesson
AgentCubes Online enables students to move their game into First Person mode. Learn how here!
First Person is a style of video game developed in the early 1970s. These games are quite realistic, since they allow the user to play from the perspective of a character in the game.
AgentCubes Online Journey
Journey is a game where a traveler tries to reach a goal, with chasers blocking his way. Journey, which originated as Maze Craze, was originally created by a PhD student in the School of Education at the University of Colorado Boulder. It is a good game to extend the skills gained through programming Frogger, with the addition of the Hill Climbing and Diffusion computational thinking patterns.
AgentCubes Online Contagion
Contagions are spread among humans in various ways, including direct contact, communication through aerosols (e.g., coughing and sneezing), and communication through other indirect methods, such as mutual handling of objects. This simulation is a grossly simplified approximation of contagion spread through close proximity, which is a mix of the first two methods.
AgentCubes Online PacMan
As Pac-Man, your goal is simple: eat as many pellets as you can without being attacked by ghosts. Pac-Man will die if he encounters normal ghosts, but the ghosts will turn blue when Pac-Man eats a power pellet. Blue ghosts can be eaten, but be careful - they will respawn at the start soon after!
Pac-Man is a classic arcade style game from 1980 developed by Namco and licensed for distribution in the U.S. by Bally/Midway. This design is about a Pac-Man like game which is a good first game design activity for high school students with no programming background.
- Teacher Lesson Plan
- Spanish Teacher Lesson Plan
- Student Pages Experienced
- Student Pages Beginner
- Powerpoint Slides
AgentCubes Online Incrementing Numbers
Incrementing Numbers is designed as a mini-project. This material has been designed as a guided discovery of how numbers increment, and the programming associated with incrementing those numbers.
AgentCubes Online Sokoban (draft)
Sokoban is a puzzle game. The player uses arrow keys to move the Sokoban agent around the world. The goal is to have the Sokoban agent push a crate onto a destination using the fewest possible number of steps. A Sokoban world may have multiple crates and destinations. Walls and narrow passages make it difficult to move crates onto destinations because the Sokoban agent cannot pull a crate. A crate that has been pushed into a corner is stuck there and cannot be moved so the player must restart the game.
Check back at the end of the summer for the final version
AgentCubes Desktop Version Curricular Materials
AgentCubes 3D Frogger
|Frogger is a classic arcade style game from 1981 developed by Sega. This design is about a Frogger-like game which is a good first game design activity for students with no programming background.
THIS LESSON SET USES AGENTCUBES 2.0 SOFTWARE
Teacher Lesson Plans
AgentCubes 3D Journey - DRAFT
AgentCubes 3D PacMan - DRAFT
AgentSheets Curricular Materials
AgentSheets Skater Game
AgentSheets Bouncing Balls
AgentSheets Maze Craze
AgentSheets Incrementing Numbers
AgentSheets Contagion Simulation