Featured Lesson Plans

From Scalable Game Design wiki
Jump to: navigation, search

The Scalable Game Design team recommends the curricular materials shown on this page.

General Support Documents AgentCubesOnline

Scope and Sequence AgentCubes v2.0

General Reminder Cards - AgentCubes Version

Code Snippets - AgentCubes Version

Computer Science Principles (CSP) in Scalable Game Design

Hosting a Scalable Game Design Contest (Word Version)

Hosting a Scalable Game Design Contest (PDF Version)

First Person Teacher Reminder Sheet (PDF Version)

General Support Documents AgentSheets

Scope and Sequence AgentSheets v2.0

General Code Snippets for AgentSheets

General Reminder Cards - AgentSheets Version

Computer Science Principles (CSP) in Scalable Game Design

Design Your Own Game or Simulation Support Documents

Game Design Handout

AgentDesign Tool

Paper Design Booklet

All About DYOG ACO

Arcade World Player Card World Player Sheet Indy Score Rubric Indy Game Pixel Art Worksheet Indy Game Proposal CTP Patterns| Indy Game Agent Sheets Indy Game Project Arcade World Picture World Picture

AgentCubes Online Curricular Materials

These materials have been developed specifically for the online version of AgentCubes called AgentCubes online. All these resources are based on the guided discovery approach.

Google drive folder with assessment materials

AgentCubes Online Frogger

AgentCubes Frogger 3D in first person view.

You are a frog. Your task is simple: hop across a busy highway, dodging cars and trucks, until you get to the edge of a river, where you must keep yourself from drowning by crossing safely to your grotto at the top of the screen by leaping across the backs of turtles and logs.

Frogger is a classic arcade style game from 1981 developed by Sega. This design is about a 3D Frogger-like game which is a good first game design activity for students with no programming background.


Google drive folder with frogger assessment materials

Frogger Troubleshooting Assessment and Grading Rubric

Frogger Grade Sheet aligned to Guided Discovery Curricular Materials

Frogger Rubric for Standards Based Grading aligned to Guided Discovery Curricular Materials

AgentCubes Online First Person Lesson

AgentCubes Online first person view.

AgentCubes Online enables students to move their game into First Person mode. Learn how here!

First Person is a style of video game developed in the early 1970s. These games are quite realistic, since they allow the user to play from the perspective of a character in the game.


AgentCubes Online Journey

AgentCubes Online Journey 3D

Journey is a game where a traveler tries to reach a goal, with chasers blocking his way. Journey, which originated as Maze Craze, was originally created by a PhD student in the School of Education at the University of Colorado Boulder. It is a good game to extend the skills gained through programming Frogger, with the addition of the Hill Climbing and Diffusion computational thinking patterns.


AgentCubes Online Contagion

AgentCubes Online Contagion 3D

Contagions are spread among humans in various ways, including direct contact, communication through aerosols (e.g., coughing and sneezing), and communication through other indirect methods, such as mutual handling of objects. This simulation is a grossly simplified approximation of contagion spread through close proximity, which is a mix of the first two methods.

Lesson Plans

Student Exercises


AgentCubes Online PacMan

AgentCubes Online Pac-Man 3D in first person view

As Pac-Man, your goal is simple: eat as many pellets as you can without being attacked by ghosts. Pac-Man will die if he encounters normal ghosts, but the ghosts will turn blue when Pac-Man eats a power pellet. Blue ghosts can be eaten, but be careful - they will respawn at the start soon after!

Pac-Man is a classic arcade style game from 1980 developed by Namco and licensed for distribution in the U.S. by Bally/Midway. This design is about a Pac-Man like game which is a good first game design activity for high school students with no programming background.

Google drive folder with PacMan assessment materials



AgentCubes Online Incrementing Numbers

Incrementing Numbers is designed as a mini-project. This material has been designed as a guided discovery of how numbers increment, and the programming associated with incrementing those numbers.

AgentCubes Online Sokoban (draft)

Sokoban is a puzzle game. The player uses arrow keys to move the Sokoban agent around the world. The goal is to have the Sokoban agent push a crate onto a destination using the fewest possible number of steps. A Sokoban world may have multiple crates and destinations. Walls and narrow passages make it difficult to move crates onto destinations because the Sokoban agent cannot pull a crate. A crate that has been pushed into a corner is stuck there and cannot be moved so the player must restart the game.

Check back at the end of the summer for the final version


AgentCubes Desktop Version Curricular Materials

AgentCubes First Person Teacher Notes: DRAFT
AgentCubes First Person Student Help Sheets: DRAFT

AgentCubes 3D Frogger

Frogger is a classic arcade style game from 1981 developed by Sega. This design is about a Frogger-like game which is a good first game design activity for students with no programming background.

THIS LESSON SET USES AGENTCUBES 2.0 SOFTWARE

Teacher Lesson Plans

Complete 3D Frogger Guided Discovery Lesson Plan v1.0

Student Pages Only for Frogger Guided Discovery Lesson Plan v1.0

AgentCubes First Person Teacher Notes: DRAFT
AgentCubes First Person Student Help Sheets: DRAFT

AgentCubes 3D Journey - DRAFT

Journey is a game where a traveler tries to reach a goal, with chasers blocking his way. Journey, which originated as Maze Craze, was originally created by a PhD student in the School of Education at the University of Colorado Boulder. It is a good game to extend the skills gained through programming Frogger, with the addition of the Hill Climbing and Diffusion computational thinking patterns.


Teacher Lesson Plans

Complete 3D Journey Guided Discovery Lesson Plan

Student Pages for 3D Journey Guided Discovery Lesson Plan

Student Pages for 3D Journey Guided Discovery Lesson Plan (No AC Experience)

AgentCubes 3D PacMan - DRAFT

Pac-Man is a classic arcade style game from 1980 developed by Namco and licensed for distribution in the U.S. by Bally/Midway. This design is about a Pac-Man like game which is a good first game design activity for high school students with no programming background.


Teacher Lesson Plans

Complete 3D PacMan Guided Discovery Lesson Plan v1.0

Student Pages for 3D PacMan Guided Discovery Lesson Plan v1.0

Student Pages for 3D PacMan Guided Discovery Lesson Plan (No AC Experience) v1.0

AgentSheets Curricular Materials

AgentSheets Frogger

Frogger is a classic arcade style game from 1981 developed by Sega. This design is about a frogger-like game which is a good first game design activity for students with no programming background.


Teacher Lesson Plans

Complete Frogger Guided Discovery Lesson Plan v2.0

Student Pages Only for Frogger Guided Discovery Lesson Plan v2.0

Complete Frogger Teacher Directed Lesson Plan - Online Version

Complete Frogger Teacher Directed Lesson Plan - PDF Version

Frogger Supports (Includes vocabulary)

Frogger Help Sheets


Teacher Presentation Materials

Frogger Presentation Materials aligned to Guided Discovery Curricular Materials


Teacher Grading Support

Frogger Grade Sheet aligned to Guided Discovery Curricular Materials

Frogger Rubric for Standards Based Grading aligned to Guided Discovery Curricular Materials

Frogger Grading Rubric

Frogger Grading Rubric by Anna Holen-Otto

Frogger Success Criteria Worksheet by Mark Shouldice

Frogger Success Criteria Worksheet by Mark Shouldice (word)


Student Tutorials for At-Home Use

Frogger Tutorial Part I

Frogger Tutorial Part II

Frogger Pictorial Tutorial

Frogger-like game


AgentSheets Journey

Journey is a game where a traveler tries to reach a goal, with chasers blocking his way. Journey, which originated as Maze Craze, was originally created by a PhD student in the School of Education at the University of Colorado Boulder. It is a good game to extend the skills gained through programming Frogger, with the addition of the Hill Climbing and Diffusion computational thinking patterns.


Teacher Lesson Plans

Complete Journey Guided Discovery Lesson Plan

Student Pages for Journey Guided Discovery Lesson Plan

Student Pages for Journey Guided Discovery Lesson Plan (No AS Experience)


Teacher Presentation Materials

Teacher Presentation for Journey that is aligned with the Guided Discovery Lesson Plan

Teacher Assessment Materials Journey Success Criteria Worksheet by Mark Shouldice

Journey Success Criteria Worksheet by Mark Shouldice (word)

Journey Grading Rubric by Jospeh Misiaszek (pdf)

Student Tutorials for At-Home Use

Journey Part I

Journey Part II

Journey Part III

Journey game

AgentSheets Sokoban

Sokoban is a classic puzzle game created in 1980 by Hiroyuki Imabayashi and later published by Thinking Rabbit in 1982. This design is about a Sokoban-like game and it is a good second game design activity for students who have already completed the Frogger tutorials.


Teacher Lesson Plans

Complete Sokoban Guided Discovery Lesson Plan

Student Pages for Sokoban Guided Discovery Lesson Plan

Student Pages for Sokoban Guided Discovery Lesson Plan (No AS Experience)

Complete Sokoban Lesson Plan - PDF Version

Teacher Assessment Materials Sokoban Success Criteria Worksheet by Mark Shouldice

Sokoban Success Criteria Worksheet by Mark Shouldice (word)

Student Tutorials for At-Home Use

Sokoban Part I

Sokoban Part II

Sokoban

AgentSheets PacMan

Pac-Man is a classic arcade style game from 1980 developed by Namco and licensed for distribution in the U.S. by Bally/Midway. This design is about a Pac-Man like game which is a good first game design activity for high school students with no programming background.


Teacher Lesson Plans

Complete PacMan Guided Discovery Lesson Plan v3.0

Student Pages for PacMan Guided Discovery Lesson Plan v3.0

Student Pages for PacMan Guided Discovery Lesson Plan (No AS Experience) v3.0


Teacher Grading Support

Pacman Grading Rubric Pacman Success Criteria Worksheet by Mark Shouldice

Pacman Success Criteria Worksheet by Mark Shouldice (word)

Student Tutorials for At-Home Use

Pacman Instructions

Pacman Step by Step

PacMan-like game


AgentSheets Skater Game

Skater Game is designed as a mini-project or as an assessment tool. There are few directions so that students can demonstrate the skills they have mastered.


Teacher Lesson Plans

Skater Game - Teacher Version v2.0

Skater Game - Student Pages Only v2.0

AgentSheets Bouncing Balls

Bouncing Balls is designed as a mini-project. This material is designed to focus on student conceptions of how the ball moves.


Teacher Lesson Plans

Contact Susan Miller (Susan.Miller@colorado.edu) to access a copy of these materials

AgentSheets Maze Craze

Maze Craze is designed as a mini-project. It is essentially a mini version of Journey, without diffusion, hillclimbing or polling.


Teacher Lesson Plans

Complete Maze Craze Guided Discovery Lesson Plan

Student Pages for Maze Craze Guided Discovery Lesson Plan

Student Pages for Maze Craze Guided Discovery Lesson Plan (No AS Experience)

AgentSheets Incrementing Numbers

Incrementing Numbers is designed as a mini-project. This material has been designed as a guided discovery of how numbers increment, and the programming associated with incrementing those numbers.


Teacher Lesson Plans

Complete Incrementing Numbers Guided Discovery Lesson Plan

AgentSheets Contagion Simulation

Contagions are spread among humans in various ways, including direct contact, communication through aerosols (e.g., coughing and sneezing), and communication through other indirect methods, such as mutual handling of objects. This simulation is a grossly simplified approximation of contagion spread through close proximity, which is a mix of the first two methods.


Teacher Lesson Plans
Basic Contagion Simulation Guided Discovery Lesson Plan - All Pages - Student and Teacher
Basic Contagion Simulation Guided Discovery Lesson Plan - Student Pages Only - No AgentSheets Experience
Basic Contagion Simulation Guided Discovery Lesson Plan - Student Pages Only
Basic Contagion Simulation Lesson Plan - Online Version

AgentSheets Build your own Simulation

Students are encouraged to build their own simulation.


Teacher Lesson Plans
Build Your Own Simulation Guided Discovery Lesson Plan - All Pages - Student and Teacher

Build Your Own Simulation Guided Discovery Lesson Plan - Student Pages Only

AgentSheets Forest Fire Simulation

The Forest Fire simulation enables you to explore how forest fires unravel by letting you set fires to virtual forests with different parameters.


Teacher Lesson Plans

Forest Fire Simulation Lesson Plan

Teacher Assessment Materials ForestFire Success Criteria Worksheet by Mark Shouldice

ForestFire Success Criteria Worksheet by Mark Shouldice (word)

Student Tutorials for At-Home Use

Forest Fire Tutorial

Forest Fire simulation

AgentSheets Space Invaders

Teacher Assessment Materials
Space Invaders Success Criteria Worksheet by Mark Shouldice
Space Invaders Success Criteria Worksheet by Mark Shouldice (word)

AgentSheets Virus Simulation

Teacher Assessment Materials

VirusSim Success Criteria Worksheet by Mark Shouldice

VirusSim Success Criteria Worksheet by Mark Shouldice (word)