Scalable Game Design wiki

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Scalable Game Design: Reinventing computer science in public schools

"SGD provides a research-based curriculum!" Ready to bring SGD to your classroom, school, or community? Contact us today!

SGD Google RISE Award Video



Videos: See teachers in action, and more
"Frogger Helps Teach Kids Computer Science"

Arcade: Share your project and try other games and simulations
"Virus Simulation"

Spotlight Archive

CSEdWeek will be on December 3-9, 2018 with more Hour of Code activities! With AgentCubes Online, students can learn computational thinking concepts while creating an exciting 3D game that can be shared with friends and family online and on smartphones. To get started, see our information for teachers.
"CSEdWeek logo"

News Archive



  • St. Louis Summer Institute began on June 16, 2016, featuring 3D Online Game Design for Beginners. Students of all skill levels benefit from the use of computational thinking patterns - see what can SGD training do for your classroom today!


  • CU Summer Institute 2017 gave scholars the opportunity to choose professional development courses al-a-cart, with great success! You can read about this year's Summer Institute and start making plans to apply for training in 2018.

     2017 SI Banner.jpg



  • Frogger 3D is an official part of the 2016 Hour of Code!!
  • AgentCubes Online version 1.0.2 is the first programming tool to offer a 3D printing option for agents, thereby providing an interface for physical computing.



  • Summer Institute 2016 commences at CU Boulder, to teach Beginner and Intermediate Scholars the benefits of AgentCubes Online, June 7, 2016.

     2016 SGD SI Banner.jpg

Social Media

Process Updates and Wiki Changes

  • Quick Links have moved (8/12)
  • Our research process has changed for the 2016-17 school year (6/7)

Details and previous updates

Workshops Archive

2018 Scalable Game Design/Google CS4HS Professional Development

  • June 12th to June 14th, 2018
  • Bollman Technical Education Center, Adams 12 Five-Star Schools, Thornton, CO

Thanks to support from Google's CS4HS initiative, experienced Scalable Game Design teachers will learn how to engage and motivate students even more through intermediate and advanced Scalable Game Design activities. Going beyond coding and instructional games, teachers will explore build-your-own games and simulations, innovative and novel methods of teaching, ways to nurture student leadership in the classroom, and improve the computational thinking and problem solving and procedural abilities of all students. Pre-requisite to attend this free professional development training is at least one prior school year of research data collection participation with Scalable Game Design using AgentCubes Online.

Join our mailing list to receive information about future events

Meet Us Archive



Please consider attending our Teach 3D Game Design in One Week workshop (Tuesday, June 28, 2:15–3:15 pm)
  • Partner event
    eMINTS will offer the following sessions at ISTE:
Supporting Teachers and Improving Student Outcome (Monday, June 27, 8:00-10:00 am)
Coaching for Education Transformation (Monday, June 27, 4:15–5:15 pm).
  • Visit our friends
    Aurora Public Schools (APS) will offer the following sessions at ISTE:
Bringing Game Design-based Computer Science Education to Your District (Monday, June 27, 11:00am-1:00 pm)
Implementing Digital Badges at Scale (Wednesday, June 29, 1:15-2:15pm)


Scalable Game Design is based on Zones of Proximal Flow and Computational Thinking Patterns (CTPs). A set of increasingly sophisticated game and simulation projects scale your computational thinking skills up gradually.

Zones of Proximal Flow diagram


Our Scope and Sequence document shows skill progression through the most-used games and simulations.

To learn more about specific sequences for classroom use, see our Teaching Options document.

More resources

Popular Games and Simulations

Frogger-like game


Journey game




PacMan-like game


Contagion simulation


Forest Fire simulation

Forest Fire

Frogger is a good first game design activity for students with no programming background.

Journey is designed to present several computational thinking patterns in an incremental fashion.

Sokoban is a good second game design activity for students who have already completed the Frogger tutorials.

PacMan is a good first game design activity for high school students with no programming background.

More games:     Space Invaders     Sims-like games     AgentCubes games (3D) coming soon!

The Contagion simulation approximates how contagions are spread among humans who are in close proximity to one another.

The Forest Fire simulation enables you to explore how forest fires unravel by letting you set fires to virtual forests with different parameters.

More simulations:     AgentSheets simulations     AgentCubes simulations (3D) coming soon!

Partners and Sponsors

"NSF Logo"         "CU Boulder Logo"       "Google Logo"

     "AgentSheets Logo"        "CSTA Logo"         "AMD Logo"

"NCWIT Logo"          "Shodor Logo"          "SRI Logo"          "eMINTS Logo"

This work is supported by the National Science Foundation under Grant Numbers DLR-0833612, IIP-0848962 and 1138526. The Scalable Game Design arcade is in part supported by the National Institutes of Health under grant 1R43OD012081. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation or the National Institutes of Health.