Scalable Game Design wiki
Scalable Game Design: Reinventing computer science in public schools
CSEdWeek is back on December 4–10, 2017 with more Hour of Code activities! With AgentCubes Online, students can learn computational thinking concepts while creating an exciting 3D game that can be shared with friends and family online and on smartphones. To get started, see our information for teachers.
2017 Summer Institute is full. Please contact us at SGDHelp@colorado.edu for information on next year's Institute.
Applications are now closed for the Scalable Game Design Summer Institute occurring June 6 to June 10 at the University of Colorado Boulder. In addition to the Beginner 3D Game Design workshop, Intermediate and Advanced returning Scholars will learn exciting new content such as advanced game design, simulation design, best-practices in classroom management, computational thinking applied to programming and beyond, math simulation building, arts-based game design, and other topics using the AgentCubes Online 3D computational thinking tool. Research participants apply now, and non-research participants can apply in April as paid attendees.
You are asked to read through quite a bit of material before completing the application form. We are using an Early Access software tool that requires hardware that can run it, and teachers who can manage it.
Get ready for an exciting summer Professional Development workshop - .
See what the 2016 Summer Institute was like HERE.
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Scalable Game Design is based on Zones of Proximal Flow and Computational Thinking Patterns (CTPs). A set of increasingly sophisticated game and simulation projects scale your computational thinking skills up gradually.
Our Scope and Sequence document shows skill progression through the most-used games and simulations.
To learn more about specific sequences for classroom use, see our Teaching Options document.
Popular Games and Simulations
Frogger is a good first game design activity for students with no programming background.
Journey is designed to present several computational thinking patterns in an incremental fashion.
Sokoban is a good second game design activity for students who have already completed the Frogger tutorials.
PacMan is a good first game design activity for high school students with no programming background.
The Forest Fire simulation enables you to explore how forest fires unravel by letting you set fires to virtual forests with different parameters.
More simulations: AgentSheets simulations AgentCubes simulations (3D) coming soon!
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