Summer Institute 2012 Schedule

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Sunday 6/3/12 

Afternoon: Residential participants arriving at  Sewall Hall.   If you drive to CU, check in at the dorm, get a parking permit, then go park your car.

  • Evening: Dinner for residential participants, meet in front of the dorm at 6:00 pm to walk down to the Dushanbe Tea House.  For those who need a ride, we can arrange to carpool when everybody checks in.


Monday 6/4/12

  • Goal: Introductions, Introduction to Computational Thinking Patterns;
  • Frogger module completed with game built and submitted
  • Patterns: generate, collision, transport, absorb, user control (cursor)
Time Activity Location Primary Support Goals
8:30am - 9:00am Coffee & Tea UMC 235 Getting to know each other & Networking
9am - 9:30am Intro to to Scalable Game Design (project, team, summer institute) UMC 235 Alex, David Cathy, Fred, Kyuhan, Nadia, Corrina, Tim, Corbin, Casey Introduction to project; set-up computers
9:30am - 10:00am Ice Breaker UMC 235 Fred rest of the team Get acquainted
10am - 10:15am Break
10:15am - 12pm

Clean up desktops

Design Frogger: lessons I & II (intro to computational thinking patterns)

UMC 235 Teacher: Brian Geraghty rest of team Moving Frogs, Cars, Use your first Pattern
12 - 1 pm Lunch UMC 235 everybody Socialize
1pm - 3pm Design Frogger: lessons III & IV UMC 235 Teacher: Brian rest of team Goal 1: create Arcade login and upload Frogger

Goal 2: Use more Patterns; finish Frogger game

3 - 3:15 Break
3:15pm - 4:15pm Design Frogger: lesson V UMC 235 Teacher: Brian rest of team Use more Patterns
4:15pm-5:15pm Intro to Collaboration Tools: Wiki (First day reflections) & Arcade (upload game) UMC 235 Kyuhan upload picture and input impression into Wiki


Tuesday 6/5/12

  • Goal: Fun House module mostly completed with game built and submitted; intro to Artificial Intelligence for games
  • Patterns: user control (cursor), diffusion, hill climbing,
Time Activity Location Primary Support Goals
9am - 10:00am Fun House Lesson 1 UMC 235 Teacher: Fred Team (Cathy, Kyuhan, Nadia, Corrina, Tim, Corbin, Casey) Creating the basic Maze Craze game
10am - 11:00am Fun House Lesson 2 UMC 235 Teacher: Fred Team   Adding Walls & Restrictions
11am - 12pm Fun House Lesson 3 UMC 235 Teacher: Fred Team    AI; collaborative diffusion and hill climbing
12 - 1 pm Lunch UMC 235 everybody Socialize
1pm - 1:45pm Fun House Lesson 4 UMC 235 Teachers: Fred Team    Polling, broadcast and absorption
1:45pm-2:30pm Fun House Lesson 5 UMC 235 Teachers: Fred Team    On-screen scoring/timer
2:30pm-2:45pm Break
2:45pm-4:15pm Fun House Lesson 6 UMC 235 Teachers: Fred Team   Push / Pull
4:15 - 5 pm Wrap up Fun House UMC 235 Teacher: Fred Team Finish and submit game


Wednesday 6/6/12

Goals: Using knowledge from day 1 and 2, investigate CTPs, debugging and CS education
Patterns: use all patterns
End of Day 3 Survey

Time Activity Location Primary Support Goals
9 am - 10:30am Computational Thinking Jeopardy & Scavenger Hunt UMC 235 Ian "Trebek" rest of the team evaluation of computational thinking
10:30 am - 10:45am Break
10:45 - 12:00 Debugging UMC 235 Alex, Fred, Ian, Kyuhan Ashok & rest of the team Know how to debug programs
12 - 1 pm Lunch UMC 235 Everybody Socialize
1 pm - 3 pm Troubleshooting Scenarios UMC 235 Fred & Ashok Problem solving and programming with AgentSheets
3 pm - 3:15 pm Break UMC 235 Everybody
3:15 pm - 5pm

Pedagogy and Start of Unit and Lesson Planning

UMC 235 David, Ian, Krista

Explore different instructional styles; 

Time to reflect and plan for Fall '12

5 pm - 5:30 pm End of Day 3 Survey UMC 235 David Feedback for the team


Dorm Lodger Dinner at BJ's Restaurant on Pearl Street starting 6:30 pm: North on Broadway, West (left) on Pearl Street, BJs is on your right, middle of the block.

Thursday 6/7/12

Goal: Introduction to Computational Science for STEM

Time Activity Location Primary Support Goals
8:30 - 9 am Coffee & Tea UMC 235
9am - 12:30pm Modeling Space and Time: Fire and Life UMC 235 Bob
12:30pm - 1:30pm Lunch UMC 235


1:30pm - 3pm Neighbor Detection and Action: Modeling
Disease
UMC 235 Bob
3pm-3:15pm Break UMC 235

3:15pm - 4:15pm Precipitation and Predator Prey Applications UMC 235 Bob
4:15pm-5:15pm Change vs New: Modeling populations, molecular Bonding UMC 235 Bob


Everyone dinner at Tossa Italian/Pizza at 6:30 pm: Folsom Ave and Arapahoe Ave - North on 18th (East side of Euclid parking garage), East on Colorado Ave, North on Folsom Ave to the bottom of the hill and beyond to Arapahoe. Turn right on Arapahoe - Tossa is on your right.

Friday 6/8/12 

End of Day 5 Survey
If this is your check-out day, you need to check-out before coming to the UMC.
Goals: Advanced Computational Science for STEM

Time Activity Location    Primary Support Goals
9am - 12:00pm Action at A Distance: Diffusion UMC 235 Bob
12:00pm - 1:00p Lunch
1:00pm-3:00pm Time for Unit and Lesson Planning
UMC 235 David Experienced teachers
Use resources and colleages to complete initial unit/lesson plans
3:00pm-3:15p Break



3:15pm-4:00pm Is 3-d a thicker kind of 2-d, ? Intro to AgentCubes UMC 235 Bob
4:00pm - 5:00pm Reflection on Using IT for Lessons UMC 235 Bob

5:00pm - 5:15pm Survey UMC 235 David


Saturday 6/9/12

LOCATION CHANGE: ATLAS Institute 102 - 18th Ave and Colorado.

Dorm lodger breakfast in the courtyard of Sewall Hall 7:45 - 8:30.

If this is your check-out day, you need to check-out before coming to ATLAS.

Goal: What is 3D and how to use it?

Time Activity Location Primary Support Goals
9am - 9:30 am Conceptual: Why 3D? ATLAS 102 Kris & Alex See kids making 3D & Install AgentCubes
9:30am - 10:30 pm Make your fist game –Introduction to AgentCubes ATLAS 102 Alex & Fred
start making Maze Craze
10:30 am - 10:45 am Break


10:45 am - 12pm Make astonishing 3D shapes ATLAS 102
Alex
12pm - 1pm Lunch Outside


Recover from amazing journey into 3D shape worlds
1pm - 3pm 1st person navigation  ATLAS 102
Fred
using modulo arthimetic 
3 pm - 3:15 pm Break

3:15pm - 5:30pm Extend this game or make your own game and upload it ATLAS 102
Fred/Alex Have one complete game uploaded to the Arcade


Dorm lodger dinner at Rincon Del Sol 6:30 pm: Folsom and Arapahoe SW corner - North on 18th (the road ATLAS main entrance faces), East on Colorado, North on Folsom down the hill to Arapahoe. West/left on Arapahoe and Rincon is on your left.

Sunday 6/10/12


Dorm lodger breakfast in the courtyard of Sewall Hall 7:45 - 8:30.

Everyone needs to check out after breakfast before coming to ATLAS.

Goal: Make a complete SIMs game, learn more about debugging

Time Activity Location Primary Support Goals
9:00-10:00 explore all conditions & actions; working with layers ATLAS 102
Alex
Creating a truely 3D world and using the language to control it
10:00 - 11:15 Starting making the SIMs game ATLAS 102
Alex
Combining Collaborative Diffusion, Hill Climbing and Malow's hierarchy of needs
11:15-11:30; Morning Break ATLAS 102
Group

11:30-12:00; Multiple needs in Sims ATLAS 102
Alex
Completing the Sims Game
12 - 1:15 pm Lunch Outside
everybody
complete survey (if you want food - just kidding!)
1:15 - 1:45p CT4TC research plan ATLAS 102
David; Krista
Understand role in iDREAMS and CT4TC research
1:45 pm - 3:15 p Finishing making SIMs game and upload it ATLAS 102
Alex Team critique, improve, brainstorm on instructional material
3:30 pm - 4:15 p Debugging with AgentCubes ATLAS 102
Alex
Know how to help your students to fix their games
4:15 pm- 4:30 pm

Next Steps Sum/Fall '12;

Final Thoughts

ATLAS 102
Team



2012 Summer Insttute

Class assignment keys for original arcade (NOTE: the "-" sign is part of the key):

Frogger: -84474713

Bouncing Ball: 916648543

Diffusion (aggregation): -197873992

Forest Fire: 1013869929

Fun House: 1034652678

Sorting: -472629182

Contagion: 847047794

Mazecraze: 1372948145

3D Sims: 1225724853

My own game: 827621952

(blank class name): 1283238880