2015 2D Game Design for First Time Scholars

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Revision as of 18:42, 2 June 2015 by Kyuhan (talk | contribs) (6/11/15 Thursday Day 4)

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Under Construction by team members

Schedule for 2D Game Design for First Time Scholars


Summary of June 8 - 11, 2015

  • June 8, Monday 8:00 - 5:30
  • June 9, Tuesday 8:30 - 5:30
  • June 10, Wednesday 8:30 - 5:30, Dinner 6:00
  • June 11, Thursday 8:30 - 5:30
  • June 12, Friday 8:30 - 5:00 Optional Open Creation Lab (RSVP to Yasko Endo, Program Manager.)


6/8/15 Monday Day 1

  • GOAL: Learn and practice the design process (turn stories into code), make your first game, the rules of rules, upload your first game, how to use the wiki
  • PROJECTS: Frogger
  • COMPUTATIONAL THINKING PATTERN: Collision, generation, absorption, transport


Time Activity Facilitators Goals Resources & Links
7:30am - 8:00am Doors Open-Coffee

ATLAS Lobby

8:00am - 8:30am Check in, paperwork, technology check in the lobby Play the original Frogger game
8:30am - 9:00am SGD Kickoff as a large group

ATLAS 100

9:00am - 10:15am Frogger

MCDB A120 (2 buildings from ATLAS)

Susan See above "Quick Links: Tutorials/Frogger". There are several versions of tutorials to use with students
10:15am - 10:30am Break

MCDB A120

10:30am - 11:30am Frogger Susan
11:30am - 11:45am Reflections CREATE A NEW VERSION OF: https://docs.google.com/forms/d/13PHZAFpmSHwA-HdOe_1XPY7W9X4tOVRDf0xzZDk5NVA/viewform
11:45am - 12:45pm Lunch

ATLAS Lobby

Sandwich Bar, Salad, Potato salad, Chips, Dessert bars Marilyn's student's sugar simulation

Menu: TBD

12:45pm - 1:30pm Introduction to Scalable Game Design: Teaching computational thinking through game design

ATLAS 100

1:30pm - 2:45pm Frogger

MCDB A120

Susan Continue Frogger, incremental testing, transport CTP, turtle challenge, perhaps winning
2:45pm - 3:00pm Break
3:00pm - 3:30pm Using Conventional Programming
3:30pm - 4:45pm Upload Frogger to the arcade Susan Upload your game so that others can play it See above "Quick Links: Teachers/Teacher Resources/How to Submit Your Game to the Arcade"

Be deliberate about where you are saving your zip file for the arcade. Some of the issues today came from accidentally saving the folder inside itself. Save to the Desktop if you are able.

4:45pm - 5:15pm Upload Frogger to the Arcade
5:15pm - 5:30pm Reflections


Everyone - remember to periodically submit Scholar Reflections via Google doc.
Everyone - post questions for the team via notes submitted to Yasko.


For those requesting University of Colorado Boulder Graduate Credits, please note that ALL projects must be completed and uploaded or submitted so numerical grades can be assigned. Pay careful attention to when you are asked to upload or submit information or projects.


6/9/15 Tuesday Day 2

  • GOAL: Game 2 started, rule of rules, pedagogy
  • PROJECTS: PacMan Basics of the Game and More
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling


Time Activity Facilitators Goals Resources & Links
8:00am - 8:30am Doors Open-Coffee

ATLAS Lobby

8:30am - 9:30am What the Heck is a Computational Thinking Pattern?

ATLAS 100

Pattern: diffusion, hill climbing, copy past duplicate. Read them out loud to check your thinking! Work in teams
9:30am - 10:15am Journey

MCDB A120

Susan
10:15am - 10:30am Break
10:30am - 11:30am Journey Susan
11:30am - 11:45am Reflections
11:45am - 12:45pm Lunch Mexican: Spicy Beef, Chicken, Pork, Fajitas vegetarian, Guacamole, Beans, Rice, Tortilla, Dessert Bars
12:45pm - 1:30pm Rules of Rules: how rule order impacts game design Alex Understand the connection between probability and rule order and learn how to use the tools in AgentSheets to facilitate debugging * Rules of Rules presentation
1:30pm - 2:45pm Journey Susan
2:45pm - 3:00pm Break
3:00pm - 3:30pm Upload Journey to Arcade
3:30pm - 4:45pm Guided Discovery Pedagogy/ Student Motivation Susan
4:45pm - 5:15pm Online tools: Planning a Game Hilarie
5:15pm - 5:30pm Reflections


Everyone - remember to submit Scholar Reflections twice a day.
Everyone - post questions for the team via notes submitted to Yasko.


6/10/15 Wednesday Day 3

  • GOAL:
  • PROJECTS: Contagion Basics of the Game and More
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling


Time Activity Facilitators Goals Resources & Links
8:00am-8:30am Doors Open-Coffee
8:30am - 9:30am Computational Thinking Patterns - What Have You Learned? Hilarie
9:30am - 10:15am Can You Read This Code? Comparing AS Code to JAVA Code
10:15am - 10:30am Break
10:30am - 11:30am Convert Journey to Contagion Susan
11:30am - 11:45pm Reflections
11:45am-12:45pm Lunch
12:45pm - 1:30pm Tools for Assessment: Report/CTPA/Online Help David
1:30pm - 2:45pm Learn a new skill: Create a lesson plan
2:45pm - 3:00pm Break
3:00pm - 4:15pm Teach that new skill
4:15pm - 4:45pm Classroom Management Skills Susan
4:45pm - 5:15pm Curricular Materials Susan
5:15pm - 5:30pm Reflections
6:00pm Dinner CU Center for Community - be sure to get a map from your facilitator


6/11/15 Thursday Day 4

  • GOAL:
  • PROJECTS: Contagion Basics of the Game and More
  • COMPUTATIONAL THINKING PATTERN: User control (cursor), diffusion, hill climbing, polling


Time Activity Facilitators Goals Resources & Links
8:00am - 8:30am Doors Open-Coffee
8:30am - 10:15am Guest STEM speaker/workshop Robert (Bob) Panoff Computational thinking in STEM
10:15am - 10:30am Break
10:30am - 11:30am Convert Journey to Contagion David/Hilarie
11:30am-11:45am Reflections David
11:45am-12:45pm Lunch ATLAS lobby China Feast: Tofu steaks, Beef and broccoli, Teriyaki chicken, Vegetable stir fry, Rice, Almond cookies
12:45pm-1:00pm Upload Contagion to the Arcade Hilarie
1:00pm-2:45pm Learning to Debug Programs Hilarie and David
2:45pm-3:00pm Break
3:00pm-4:00pm Breakout-Moving Forward with Computer Science Principles OR Moving Forward with SGD Forward with Computer Science Principles-Susan

Forward with SGD-David

4:00pm - 4:45pm How Research Works David/Yasko
4:45pm - 5:00pm Reflections and Surveys David/Susan Survey/Scholar Survey
5:00pm - 5:30pm SGD Closure ATLAS 100 Team


STEM speaker/workshop with Dr. Robert M. Panoff : Bob is founder and Executive Director of The Shodor Education Foundation, Inc., and has been a consultant at several national laboratories. He is also a frequent presenter at NSF- sponsored workshops on visualization, supercomputing, and networking, and continues to serve as consultant for the education program at the National Center for Supercomputing Applications at the University of Illinois at Urbana-Champaign. He has served on the advisory panel for Applications of Advanced Technology program at NSF. Dr. Panoff received his M.A. and Ph.D. in theoretical physics from Washington University in St. Louis, undertaking both pre- and postdoctoral work at the Courant Institute of Mathematical Sciences at New York University. As principal investigator on several NSF grants that seek to explore the interaction of high performance computing technologies and education, he worked to develop a series of interactive simulations which combine supercomputing resources and desktop computers. Besides developing and teaching a new course in Information Technologies, Dr. Panoff continues an active research program in computational condensed matter physics while defining and implementing educational initiatives at the Shodor Foundation


Everyone - remember to submit Scholar Reflections twice a day.


For those requesting University of Colorado Boulder Graduate Credits, please note that ALL projects must be completed and uploaded or submitted so numerical grades can be assigned. Pay careful attention to when you are asked to upload or submit information or projects.


6/12/15 Friday Day 5 OPTIONAL Open Creation Lab (Sandbox!)

  • GOAL: Complete projects, expand projects, try new techniques, collaborate and network, write lesson plans, all with experts available to support your exploration. New material will not be presented, but assistants will be available to answer questions and support your exploration.
  • PROJECTS: Anything you want to work on
  • COMPUTATIONAL THINKING PATTERN: All


Time Activity Facilitators Goals Resources & Links
8:00am - 8:30am Doors Open-Coffee
8:30am - 10:15am Sandbox Time

Rooms may be organized by interest - TBD

10:15am - 10:30am Break
10:30am - 11:30am Sandbox Time
11:30am-11:45am Reflections
11:45am-12:45pm Lunch Sandwich Bar
12:45pm-2:45pm Sandbox Time
2:45pm-3:00pm Break
3:00pm - 5:15pm Sandbox Time
5:15pm - 5:30pm Reflections and Surveys Survey/Scholar Survey